Dungeon Crawl Stone Soup version 0.30-a0-177-g1cb5dbfd7a (webtiles) character file. Game seed: 4691769223081314508 0 blackman the Magician (level 1, 14/14 HPs) Began as a Demigod Wanderer on Oct 3, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). blackman the Magician (Demigod Wanderer) Turns: 0, Time: 00:00:03 Health: 14/14 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 7/7 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/7 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Potions b - a potion of attraction Skills: + Level 2.6 Armour + Level 1.0 Dodging + Level 3.6 Spellcasting + Level 1.0 Conjurations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 26% 1 Beastly Appendage Tmut 4% N/A 36% 1 Summon Small Mammal Summ 8% N/A 36% 1 Stone Arrow Conj/Erth 8% 3d7 67% 3 Teleport Other Tloc 2% N/A 75% 3 Vampiric Draining Necr 2% 2d6 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 ring mail; and the following spells available to memorise: Magic Dart, Beastly Appendage, Summon Small Mammal, Stone Arrow, Teleport Other, Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## # #≈ ~# #≈##~# #≈~~~# +≈@# #≈~# #≈## #≈ ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 club, a | potion of attraction, a +0 ring mail; and the following | spells available to memorise: Magic Dart, Beastly | Appendage, Summon Small Mammal, Stone Arrow, Teleport | Other, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 7/7 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners, st_stairs_12, corner_web_ring, chequers_decorated_corner, minmay_statues_item, chequers_big_river Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+