Dungeon Crawl Stone Soup version 0.30-a0-177-g1cb5dbfd7a (webtiles) character file. Game seed: 12028808693687812523 0 blackman the Digger (level 1, 14/14 HPs) Began as a Demigod Wanderer on Oct 3, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). blackman the Digger (Demigod Wanderer) Turns: 0, Time: 00:00:01 Health: 14/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 9 poisoned darts (quivered) Armour d - a +0 robe (worn) Potions c - a potion of attraction Skills: + Level 1.0 Throwing + Level 1.7 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 1.7 Hexes + Level 2.6 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 20% 2d7 7% 1 Slow Hex 28% N/A 10% 1 Tukima's Dance Hex 7% N/A 28% 3 Stone Arrow Conj/Erth 10% 3d7 34% 3 Petrify Tmut/Erth 5% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, blackman the Demigod Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 9 poisoned darts, a potion of attraction, a +0 robe; and the following spells available to memorise: Sandblast, Slow, Tukima's Dance, Stone Arrow, Petrify. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #@.# #....+ #....# ##..## #+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blackman the Demigod Wanderer began the quest for the Orb. 0 | D:1 | blackman set off with the following items: a +0 dagger, 9 | poisoned darts, a potion of attraction, a +0 robe; and the | following spells available to memorise: Sandblast, Slow, | Tukima's Dance, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+