Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 17062621060164255430 685 bmoney the Magician (level 7, -12/50 HPs) Began as a Djinni Conjurer on Feb 14, 2022. Shot with an arrow by a centaur (14 damage) ... on level 5 of the Dungeon. The game lasted 00:11:57 (4845 turns). bmoney the Magician (Djinni Conjurer) Turns: 4845, Time: 00:11:58 Health: -12/50 AC: 2 Str: 6 XL: 7 Next: 93% Gold: 218 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - staff of poison rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ l - amulet of regeneration HPRegen 0.96/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 218 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of poison (weapon) Jewellery l - an amulet of regeneration (around neck) Wands n - a wand of paralysis (12) o - a wand of flame (14) Scrolls f - 6 scrolls of teleportation {unknown} g - a scroll of amnesia {unknown} i - a scroll of noise {unknown} k - 4 scrolls of identify {unknown} q - a scroll of immolation {unknown} r - a scroll of brand weapon {unknown} Potions b - 2 potions of degeneration {unknown} c - a potion of haste {unknown} d - 2 potions of curing {unknown} h - 3 potions of might {unknown} j - a potion of heal wounds {unknown} m - a potion of attraction {unknown} p - 2 potions of flight {unknown} s - 2 potions of mutation {unknown} Skills: * Level 3.1 Fighting - Level 2.5 Dodging - Level 1.9 Stealth + Level 6.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 1% 3 d - Fulminant Prism Conj/Hex 17% 3d11 6% 4 e - Iskenderun's Mystic Conj/Tloc 35% 2d8 6% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Static Discharge Conj/Air 35% N/A 1% 2 h - Frozen Ramparts Ice 70% 1d9 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism! Something kicks your fulminant prism but does no damage. Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (severely wounded, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #.# ###.# # #.# #.# ## #.# #.# #. #.# #.# #. #.# #.# #. #.# #.# #. #.# ###*### #########. #.# ##...c.# #......... #.###.@###.###.#####... #####.##...# #..).)........ #......##..###.###c........ #.......................... #......##.....####...c##... .....##.######### #....##... ##### #.# #....##... #.# #..... #.. #....## You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A sky beast (D:4) An ogre (D:4) A water moccasin skeleton (D:4) A bullfrog zombie (D:5) 5 orc priests (D:5) A hound (D:5) 3 orc wizards A hound skeleton (D:4) A gnoll (D:1) 4 adders 2 worms 16 orcs 12 bats 10 endoplasms 3 giant cockroaches 7 goblins 13 hobgoblins 3 jackals (D:1) 7 kobolds 6 quokkas 8 ball pythons 3 frilled lizards 4 rats 113 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Vanquished Creatures (others) 8 fulminant prisms 8 creatures vanquished. Grand Total: 122 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bmoney the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 342 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 342 | D:1 | Learned a level 1 spell: Summon Small Mammal 1288 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1401 | D:2 | Reached skill level 4 in Spellcasting 1624 | D:2 | Reached skill level 1 in Fighting 2197 | D:3 | Found a faded altar of an unknown god. 2353 | D:3 | Reached XP level 5. HP: 25/37 MP: 0/0 2353 | D:3 | Learned a level 2 spell: Static Discharge 3052 | D:3 | Found a broken altar of Ashenzari. 3338 | D:3 | Reached XP level 6. HP: 43/43 MP: 0/0 3628 | D:4 | Reached skill level 5 in Spellcasting 4259 | D:4 | Noticed an ogre 4275 | D:4 | Killed an ogre 4307 | D:4 | Noticed a sky beast 4313 | D:4 | Killed a sky beast 4314 | D:4 | Reached XP level 7. HP: 46/49 MP: 0/0 4314 | D:4 | Learned a level 3 spell: Frozen Ramparts 4431 | D:5 | Entered Level 5 of the Dungeon 4471 | D:5 | Reached skill level 6 in Spellcasting 4845 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic D:2: layout_loops_cross D:3: layout_basic, lemuel_tele_altar, hellmonk_ecumenical_altar_zigzags, grunt_ministairs_9, chequers_serial_rivers_large_b, minmay_misc_feat_chi, kennysheep_crisscross, minmay_cupped D:4: layout_loops_ring, minivault_5, lightli_corner_chamber D:5: minmay_angry_zag, layout_loops_ring, minivault_26, patterned_corridor Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.3 Fighting | 1 2 3 | 3.1 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 63 | 127 | 46 || 236 Summon Small Mamm | 2 | 2 | 2 || 6 Static Discharge | | 4 | || 4 Searing Ray | | 2 | 2 || 4 Fulminant Prism | | 6 | 3 || 9 Frozen Ramparts | | | 2 || 2 Armor: Robe | | 1 | 1 || 2 Dodge: Dodged | | 11 | 9 || 20