Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4692610205730629395 924 bmoney the Ducker (level 8, -1/50 HPs) Began as a Djinni Conjurer on Feb 15, 2022. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:11:46 (5314 turns). bmoney the Ducker (Djinni Conjurer) Turns: 5314, Time: 00:11:47 Health: -1/50 AC: 3 Str: 6 XL: 8 Next: 32% Gold: 156 EV: 17 Int: 22 God: SH: 0 Dex: 24 rFire + + . SeeInvis . j - +8 dagger of the Nexus {spect, +Blink Dex+6} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.16/turn k - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: portalling projectiles, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons f - a +0 dagger of speed j - the +8 dagger of the Nexus (weapon) {spect, +Blink Dex+6} (You found it on level 3 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+6). +Blink: It lets you blink. Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery k - a +6 ring of dexterity (left hand) Wands p - a wand of paralysis (6) q - a wand of flame (3) Scrolls d - 3 scrolls of teleportation {unknown} e - 2 scrolls of acquirement {unknown} g - 2 scrolls of identify {unknown} i - a scroll of amnesia {unknown} m - a scroll of immolation {unknown} o - a scroll of fog {unknown} r - 2 scrolls of fear {unknown} Potions c - 4 potions of curing {unknown} h - a potion of berserk rage {unknown} l - a potion of lignification {unknown} n - a potion of might {unknown} Skills: + Level 6.0 Dodging + Level 4.9 Stealth + Level 5.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 56% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 12% 4 f - Apportation Tloc 56% N/A 1% 1 g - Scorch Fire 56% 2d7 1% 2 h - Portal Projectile Hex/Tloc 56% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. You kill the hound! A centaur comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - centaur Okay, then. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, ally target, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ..##### #.......####.....# #.......#..#.....# #.......#..#.....# #.......#..#.....# #.......#..'.....# .#####.......#<.#.....# .............####.....# ..c....@.....'..#.....# .............#..#.....# ...*.........#..#.....# ......#####+##..#.....## #..... .........+....... #..... .....[...#....... +.... .........#....... #.... .....##..###+##.. #+######..#....#.. You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A water moccasin (D:5) A black bear (D:6) An ogre (D:6) A bullfrog (D:6) A gnoll sergeant (D:6) 2 scorpions (D:6) A water moccasin skeleton (D:6) 2 bullfrog zombies A hound (D:6) An orc priest (D:5) An iguana (D:5) 5 adders 7 gnolls An ufetubus (D:6) An adder skeleton (D:4) 2 worms 2 dart slugs 4 orcs 4 ball pythons 10 endoplasms 4 giant cockroaches 4 goblins 5 hobgoblins A quokka (D:3) 6 bats A frilled lizard (D:2) 6 kobolds 9 rats 85 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:6) 5 plants (D:2) 7 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bmoney the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 578 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 578 | D:1 | Learned a level 1 spell: Apportation 651 | D:1 | Found a faded altar of an unknown god. 1165 | D:2 | Reached skill level 3 in Dodging 1733 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2451 | D:3 | Found a glowing golden altar of the Shining One. 2549 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 2549 | D:3 | Learned a level 2 spell: Scorch 2796 | D:3 | Identified the +8 dagger of the Nexus {spect, +Blink Dex+6} 3001 | D:3 | Found a snail-covered altar of Cheibriados. 3934 | D:5 | Entered Level 5 of the Dungeon 4118 | D:5 | Noticed an orc warrior 4218 | D:5 | Reached skill level 4 in Dodging 4218 | D:5 | Reached XP level 6. HP: 35/40 MP: 0/0 4425 | D:5 | Noticed a water moccasin 4429 | D:5 | Killed a water moccasin 4527 | D:6 | Reached XP level 7. HP: 33/45 MP: 0/0 4527 | D:6 | Learned a level 3 spell: Portal Projectile 4669 | D:6 | Reached skill level 5 in Dodging 5011 | D:6 | Reached XP level 8. HP: 45/50 MP: 0/0 5152 | D:6 | Reached skill level 5 in Spellcasting 5213 | D:6 | Reached skill level 6 in Dodging 5314 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: layout_basic, lexackson_kobold_supper D:3: layout_rooms, tso_metal_star, slow_altar_2, grunt_decor_one_mirror, hangedman_decor_growths, kennysheep_nondescript, lemuel_another_geyser D:4: layout_basic, grunt_ministairs_6, nicolae_underground_beach D:5: layout_loops_ring, ebering_ghost_disaster_area D:6: layout_gridville, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.9 Dodging | 3 4 5 6 | 6.0 Spellcasting | 4 5 | 5.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 10 | || 10 Cast: Magic Dart | 61 | 97 | 31 || 189 Searing Ray | 1 | 3 | || 4 Scorch | | 9 | 17 || 26 Fulminant Prism | | | 3 || 3 Portal Projectile | | | 1 || 1 Armor: Robe | | 3 | || 3 Dodge: Dodged | 2 | 6 | 11 || 19