Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 17700396904098596513 58 bnorton916 the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Aug 11, 2021. Mangled by Terence (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (1847 turns). bnorton916 the Conjurer (Deep Elf Conjurer) Turns: 1847, Time: 00:02:01 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 6/10 EV: 12 Int: 23 God: Gold: 26 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn j - ring of flight MPRegen 0.12/turn (no ring) @: flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Missiles d - 92 stones Armour a - a +0 robe (worn) Jewellery j - a ring of flight (left hand) Scrolls b - a scroll of enchant armour {unknown} c - 2 scrolls of amnesia {unknown} f - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} Potions e - a potion of brilliance {unknown} g - a potion of invisibility {unknown} i - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Dazzling Flash Conj/Hex 34% N/A 11% 3 Swiftness Air 4% N/A 32% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Airstrike Air 2% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Incautious comes into view. He is wielding a +0 trident and wearing a +3 ring mail of cold resistance. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +3 ring mail of cold resistance (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... ##......####†...#.####### ......................... ................#.#...... #..#...#..#.............# ....#.#..†.#....#.#....#. #################.####### .@###.## ##.##(†#..# #.#.#.###.#####.##. #@###...####..#### #.## ####.##.###### ..# ##..## #8. ### #### ### You could see Terence. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 5 giant cockroaches 8 goblins 3 hobgoblins 8 jackals 2 kobolds (D:1) A quokka (D:1) 5 bats (D:1) 3 frilled lizards 11 rats 51 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bnorton916 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 474 | D:1 | Reached skill level 5 in Conjurations 770 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1359 | D:2 | Learned a level 2 spell: Searing Ray 1844 | D:2 | Noticed Terence 1847 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, minmay_misc_feat_roman D:2: wad_river_or_something, layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, shapermc_ecumenical_altar_mp_vishouse, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.8 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Magic Dart || 91 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 5