Dungeon Sprint DCSS version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 9698422595419516913 22 bnorton916 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 11, 2021. Slain by an ogre (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:25 (237 turns). bnorton916 the Conjurer (Deep Elf Conjurer) Turns: 237, Time: 00:00:26 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 4/9 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands f - a wand of flame (15) Scrolls g - a scroll of blinking Potions b - 3 potions of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 0.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 0.3 Unarmed Combat + Level 4.0 Spellcasting + Level 7.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre barely misses you. The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bnorton916 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Noticed Ijyb 22 | D | Killed Ijyb 23 | D | Reached skill level 7 in Conjurations 23 | D | Reached XP level 2. HP: 13/15 MP: 0/9 232 | D | Learned a level 2 spell: Searing Ray 233 | D | Noticed an ogre 237 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.0 Conjurations | 7 | 7.0 Fighting | | 0.2 Dodging | | 2.4 Stealth | | 2.4 Unarmed Combat | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 4