Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 4222811153413919090 204 boberto the Conjurer (level 5, 0/42 HPs) Began as an Armataur Conjurer on Jan 30, 2024. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:04:52 (2450 turns). boberto the Conjurer (Armataur Conjurer) Turns: 2450, Time: 00:04:53 Health: 0/42 AC: 4 Str: 14 XL: 5 Next: 52% Magic: 1/9 EV: 9 Int: 19 God: Gold: 88 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . p - +0 whip rCold . . . (no shield) rNeg . . . n - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: roll @: lethally poisoned (0 -> -7) A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons p - a +0 whip (weapon) Missiles i - 3 poisoned darts Armour h - a +0 ring mail n - a +0 leather armour (worn) Wands f - a wand of charming (4) m - a wand of polymorph (9) Scrolls a - a scroll of enchant armour {unknown} c - a scroll of amnesia {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fog {unknown} o - a scroll of teleportation {unknown} Potions d - a potion of cancellation {unknown} e - 2 potions of brilliance {unknown} l - a potion of enlightenment Skills: + Level 2.6 Fighting + Level 2.3 Maces & Flails - Level 1.3 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 40% 2d8 9% 1 Summon Small Mammal Summ 8% N/A 19% 1 Call Canine Familiar Summ 2% N/A 50% 3 Confusing Touch Hex 2% N/A 50% 3 Fulminant Prism Conj/Alch 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 63% 4 Dispel Undead Necr 2% 3d7 88% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc wizard! The orc wizard is heavily wounded. You finish channelling your searing ray. An orc wizard comes into view. It is wielding a +2 dagger of venom. Training target 3.0 for Spellcasting reached! Your Maces & Flails skill increases to level 2! Your Spellcasting skill increases to level 3! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard! The orc wizard is almost dead. (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 dagger. Without enough magic to sustain it, your searing ray dissipates. The orc wizard hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You hit the orc wizard but do no damage. The orc wizard is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc wizard barely misses you. Aiming: Charm Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of venom and wearing a +0 robe (heavily wounded, chance to affect: 49%) The orc wizard is charmed. You die... #.#####..# #.....#.## #######..#####.#. .............[... ##...###.#####... #........# #.#####..# #.##.##..# #.# #@#.#....# #.# #o##.##..# #.# #o##.###.# #.# #...r.)..# # ###.# ####.##...# ## ##.#.# #.o....# .####....####### #......# .'†.....<....... .......'. .####....####### #...#.##.. You could see an orc and a friendly orc wizard (charmed). Vanquished Creatures Jessica (D:2) Ijyb (D:2) 3 orc wizards (D:3) 2 adders A dart slug (D:2) 4 orcs (D:3) 8 ball pythons 3 endoplasms A giant cockroach (D:2) 11 goblins 5 hobgoblins 2 jackals (D:1) 3 quokkas 3 bats A frilled lizard (D:2) 3 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boberto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 21/22 MP: 5/5 297 | D:1 | Reached skill level 1 in Fighting 843 | D:2 | Reached XP level 3. HP: 27/28 MP: 0/6 909 | D:2 | Noticed Jessica 914 | D:2 | Killed Jessica 915 | D:2 | Reached skill level 1 in Maces & Flails 915 | D:2 | Reached skill level 4 in Conjurations 923 | D:2 | Learned a level 2 spell: Searing Ray 1152 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 1324 | D:2 | Noticed Ijyb 1700 | D:2 | You fall into a shaft and drop 1 floor! 1876 | D:2 | Killed Ijyb 2430 | D:3 | Reached XP level 5. HP: 19/41 MP: 3/9 2449 | D:3 | HP: 2/42 [poisoned by an orc wizard] 2450 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring D:2: kennysheep_the_goblin_king, layout_rooms, uniq_jessica D:3: layout_loops_corners, chei_slow_surprise, amethyst_killhole Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.0 Fighting | 1 2 | 2.6 Maces & Flails | 1 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 33 | 27 || 60 Hand axe | 2 | || 2 Tailslap | 6 | 4 || 10 Whip | | 9 || 9 Cast: Magic Dart | 43 | 36 || 79 Searing Ray | | 5 || 5 Evoke: Wand | | 1 || 1 Use: Potion | | 5 || 5 Stab: Sleeping | | 1 || 1 Armour: Robe | 45 | || 45 Leather armour | | 68 || 68 Dodge: Dodged | 26 | 20 || 46