Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9948602798824823491 69 boberto the Conjurer (level 4, -5/36 HPs) Began as an Armataur Conjurer on Jan 30, 2024. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1700 turns). boberto the Conjurer (Armataur Conjurer) Turns: 1700, Time: 00:03:06 Health: -5/36 AC: 4 Str: 14 XL: 4 Next: 2% Magic: 7/7 EV: 9 Int: 19 God: Gold: 100 SH: 0 Dex: 8 Spells: 5/8 levels left rFire + . . k - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ h - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons g - a +0 dagger k - a +0 club (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) l - a +0 leather armour Jewellery h - a ring of protection from fire (left hand) m - a ring of fire Scrolls c - 2 scrolls of fog {unknown} f - a scroll of poison {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} Potions e - 3 potions of curing {unknown} Skills: + Level 2.0 Fighting + Level 0.1 Maces & Flails - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dimensional Bullseye Hex/Tloc 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Terence closely misses you. You roll towards the kobold! You hit the kobold. You kill the kobold! Terence misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 falchion! Magic courses through your body. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence says, "Time to say good-bye..." Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 falchion! The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 falchion. You die... Terence says, "Rest in peace." ###.# #.##.# .# ## #.# #.# .# #. .########## #.# #####.# #... ...#... ... #.....#..... .#.#.########.# #.#.)....... ............... #.##.#####. <#...#.######.## #.##.# ##...>.........######.##.# ................@@....##.# .#.....######..#####..##.# .......# #......#..##.#####.# .......######).................. <#...............#.#..##.#####.# ##.#...######....#....†......... ...#...# #...........#.#####.# ...#...# #.....####..#.# ##.#...# #...........#.# You could see Terence. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) 7 jackals 2 quokkas (D:1) 2 bats (D:2) 3 kobolds 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boberto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 481 | D:1 | Reached skill level 1 in Fighting 961 | D:1 | Reached skill level 4 in Conjurations 961 | D:1 | Reached XP level 3. HP: 18/28 MP: 0/6 1257 | D:2 | Noticed Terence 1303 | D:1 | Learned a level 2 spell: Searing Ray 1652 | D:2 | Reached XP level 4. HP: 31/36 MP: 2/7 1699 | D:2 | HP: 1/36 [Terence/+0 falchion (9)] 1700 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_basic, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Fighting | 1 2 | 2.0 Conjurations | 4 | 4.0 Maces & Flails | | 0.1 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Tailslap | 3 | || 3 Dagger | 13 | || 13 Club | 23 | 1 || 24 Cast: Magic Dart | 55 | || 55 Searing Ray | 2 | 3 || 5 Use: Potion | | 2 || 2 Armour: Robe | 52 | 9 || 61 Dodge: Dodged | 45 | 4 || 49