Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11949296260578222622 112 boberto the Trooper (level 4, 0/34 (38) HPs) Began as a Merfolk Conjurer on Feb 2, 2024. Slain by an orc warrior ... wielding a +0 long sword (15 damage) ... on level 3 of the Dungeon. The game lasted 00:06:26 (3138 turns). boberto the Trooper (Merfolk Conjurer) Turns: 3138, Time: 00:06:27 HP: 0/34 (38) AC: 2 Str: 7 XL: 4 Next: 93% MP: 0/7 EV: 12 Int: 17 God: Gold: 141 SH: 0 Dex: 10 Spells: 2/7 levels left rFire . . . u - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... r - amulet "Ifuz" {Faith +Inv rCorr Dex-4 Slay+2} Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: faith @: heavily drained A: (nimble swimmer 2), mertail a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons u - a +0 long sword (weapon) Missiles h - 4 boomerangs o - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery r - the amulet "Ifuz" (around neck) {Faith +Inv rCorr Dex-4 Slay+2} (You found it on level 3 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Talismans i - a maw talisman Scrolls g - a scroll of teleportation {unknown} j - 3 scrolls of identify {unknown} k - a scroll of blinking {unknown} l - a scroll of immolation {unknown} q - a scroll of amnesia {unknown} s - a scroll of vulnerability {unknown} v - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - 3 potions of brilliance {unknown} e - a potion of might {unknown} f - 2 potions of lignification {unknown} m - a potion of attraction {unknown} n - 2 potions of curing {unknown} p - 2 potions of mutation {unknown} t - a potion of heal wounds {unknown} Skills: + Level 4.5 Fighting + Level 1.2 Long Blades - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 c - Blink Tloc 2% N/A 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 2% N/A 28% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the rat! The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) You feel sick. Your Long Blades skill increases to level 1! The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits the orc. The orc is severely wounded. You feel sick. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is heavily wounded. You feel sick. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You feel sick. The orc warrior barely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 long sword and wearing a +0 plate armour (heavily wounded, 76% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. You hear a shout! The orc warrior hits you with a +0 long sword! Danger: Low HP Warning |T3| Reason: 39% HP (15/38) Okay, then. You feel drained. You fail to use your ability. The orc warrior hits you with a +0 long sword! You die... #.# #.##..##.#. ##### #.#####.##...)... .....# #..........#...## ......# #.....#.#####..## ...$... #.....#.### ##... ....... #...#.....# #.#. ....... ######.##.####.#. .......########.<........... .......>)†o@....#......##..# .o....o############........# ....S.. #......... ....... #.###...#. .....[. . # ##..#. .....)r #..## ......# #..# ...... ##.# ### You could see an orc warrior and an orc. Vanquished Creatures 3 adders 4 dart slugs A ribbon worm (D:2) 5 orcs (D:3) 6 ball pythons 3 bats 9 endoplasms A giant cockroach (D:3) 8 goblins 7 hobgoblins 2 quokkas 5 frilled lizards 3 kobolds 9 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boberto the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 39 | D:1 | Reached skill level 1 in Fighting 55 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/5 321 | D:1 | Reached skill level 2 in Fighting 815 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/6 911 | D:1 | Reached skill level 3 in Fighting 1232 | D:2 | Learned a level 2 spell: Searing Ray 2104 | D:2 | Reached XP level 4. HP: 36/37 MP: 4/7 2265 | D:2 | Reached skill level 4 in Fighting 2461 | D:2 | Learned a level 2 spell: Blink 2506 | D:3 | Identified the amulet "Ifuz" {Faith +Inv rCorr Dex-4 | Slay+2} 3124 | D:3 | Noticed an orc warrior 3134 | D:3 | Reached skill level 1 in Long Blades 3138 | D:3 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms D:2: layout_basic, kennysheep_generic_room_6 D:3: layout_rooms, lemuel_crystal_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.5 Long Blades | 1 | 1.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Dagger | 36 | 21 || 57 Punch | 1 | || 1 Long sword | | 14 || 14 Cast: Magic Dart | 45 | 19 || 64 Searing Ray | 7 | 4 || 11 Stab: Sleeping | | 1 || 1 Armour: Robe | 42 | 26 || 68 Dodge: Dodged | 41 | 22 || 63