Dungeon Crawl Stone Soup version 0.27-a0-498-g7ecbb0a48f (webtiles) character file. bode the Conjurer (Mummy Conjurer) Turns: 1390, Time: 00:03:41 Health: 9/19 AC: 2 Str: 10 XL: 2 Next: 96% Magic: 0/5 EV: 12 Int: 17 God: Gold: 96 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . SeeInvis . a - +2 spear (vorpal) rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance, unbreathing 1, heat vulnerability 1, no potions a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 96 gold pieces. Inventory: Hand Weapons a - a +2 vorpal spear (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll labelled GUEREP BURUNOI d - a scroll labelled SURUDO TICE e - a scroll labelled MOMUFF APPENUG Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.1 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level a - Searing Ray Conj 32% 4% 2 z - Magic Dart Conj 64% 3% 1 Your spell library contains the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 18% 24% 3 Fulminant Prism Conj/Hex 4% 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. You are vulnerable to heat. (rF-) You do not drink. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (severely wounded, 0% to evade) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (0% to evade) The magic dart hits the worm. The worm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 0% to evade) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. ... . #.) .# ##?###.##. #.w.$..?.. #.#.!.?..... #. #.#....†.... ###. #.#......... ....##.##.###### #...#.##@# #......# #......##### #..........# #.<.)#.###.# #....#.# ....>##.. ##########. . You can see a worm. Vanquished Creatures An adder (D:2) A leopard gecko (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:2) 3 kobolds 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bode the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 685 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 688 | D:1 | Learned a level 2 spell: Searing Ray 1246 | D:2 | Reached skill level 4 in Conjurations Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.1 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Spear || 13 Unarmed || 1 Cast: Magic Dart || 34 Searing Ray || 1 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1390 | 1252 | 138 | 47 | 1113 | 2 | 695.0 | Dungeon | 1390 | 1252 | 138 | 47 | 1113 | 2 | 695.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1212 daAuts D:2: 177 daAuts