Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 2218429473824055352 154 bogo the Sneak (level 5, -14/31 HPs) Began as an Octopode Alchemist on Feb 24, 2024. Killed from afar by Ijyb (17 damage) ... with a bolt of light ... on level 4 of the Dungeon. The game lasted 00:36:52 (2620 turns). bogo the Sneak (Octopode Alchemist) Turns: 2620, Time: 00:36:52 Health: -14/31 AC: 1 Str: 9 XL: 5 Next: 36% Magic: 4/8 EV: 13 Int: 20 God: Gold: 130 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . f - +2 short sword (vamp) rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + n - ring of Divine Intervention {^Contam rElec rC+ Will+ Str+2} rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: confused, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons f - a +2 vampiric short sword (weapon) Jewellery n - the ring of Divine Intervention (left tentacle) {^Contam rElec rC+ Will+ Str+2} (You found it on level 3 of the Dungeon) [ring of protection from cold] Str+2: It affects your strength (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. Scrolls b - a scroll of blinking {unknown} e - a scroll of torment {unknown} k - a scroll of silence {unknown} l - a scroll of acquirement {unknown} m - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - 2 potions of curing d - a potion of lignification {unknown} g - a potion of invisibility {unknown} h - 2 potions of haste i - a potion of attraction {unknown} j - a potion of degeneration {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging + Level 5.0 Stealth - Level 2.0 Spellcasting - Level 2.2 Conjurations + Level 1.6 Air Magic + Level 4.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 4% 1 b - Swiftness Air 8% N/A 24% 3 c - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 7% 1 Mercury Vapours Alch/Air 28% N/A 7% 2 Scorch Fire 4% 2d5 24% 2 Olgreb's Toxic Radiance Alch 20% N/A 24% 4 Sticky Flame Fire/Alch 11% 2d5 52% 4 Airstrike Air 4% 2d(1-17) 63% 4 Flame Wave Conj/Fire 6% 2d5 69% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund D:4 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, poisoned, 57% to hit) The sting misses the water moccasin. The water moccasin barely misses you. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of light. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, poisoned, 57% to hit) The sting hits the water moccasin. The water moccasin looks even sicker. The water moccasin is lightly wounded. Ijyb shouts! The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, very poisoned, 57% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin looks even sicker. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin completely misses you. Ijyb zaps a wand. The bolt of light hits you! You are confused. Ouch! That really hurt! You die... ....### #.....## #......## #.......# #......## . #.......# .# #.......## .# #...@S..#.# ###.......# ####.g...# #####..).##..# ####....##### .# #####....#### # ###.....#### ....##### .#### You could see a water moccasin (very poisoned) and Ijyb. Vanquished Creatures A bombardier beetle (D:4) Natasha (D:2) Terence (D:2) 2 adders (D:3) 2 dart slugs A ribbon worm (D:3) An orc (D:3) 2 bats 5 endoplasms 2 goblins 3 hobgoblins 4 jackals (D:3) A quokka (D:1) 8 ball pythons 5 frilled lizards 6 kobolds 6 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bogo the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Reached skill level 3 in Stealth 190 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 951 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1015 | D:2 | Noticed Terence 1031 | D:2 | Killed Terence 1032 | D:2 | Reached skill level 4 in Stealth 1499 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1516 | D:2 | Learned a level 3 spell: Swiftness 1520 | D:2 | Learned a level 3 spell: Mephitic Cloud 1556 | D:2 | Noticed Sigmund 1559 | D:2 | Found a faded altar of an unknown god. 1563 | D:2 | Noticed Natasha 1570 | D:2 | Killed Natasha 1930 | D:3 | Reached skill level 1 in Air Magic 2081 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/8 2106 | D:3 | Identified the ring of Divine Intervention {^Contam rElec | rC+ Will+ Str+2} 2479 | D:4 | Reached skill level 5 in Stealth 2534 | D:4 | Noticed a water moccasin 2615 | D:4 | Noticed Ijyb 2620 | D:4 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, hangedman_decor_clover_reticule D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, uniq_sigmund, uniq_terence, uniq_natasha D:3: layout_loops_cross D:4: layout_cave_pods, serial_column_ruins, column_ruins_grid_5, column_ruins_hut_pillars, column_ruins_grid_1, column_ruins_grid_2, column_ruins_columns_dead_end, column_ruins_grid_4, column_ruins_open_large, uniq_robin, uniq_edmund, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 5 | 5.0 Conjurations | 2 | 2.2 Alchemy | 4 | 4.5 Air Magic | 1 | 1.6 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Constrict | 4 | 2 || 6 Tentacles | 2 | 2 || 4 Punch | 1 | || 1 Short sword | 2 | 6 || 8 Cast: Sting | 60 | 38 || 98 Use: Potion | | 2 || 2 Armour: Skin | 13 | 13 || 26 Dodge: Dodged | 19 | 12 || 31