Dungeon Sprint DCSS version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 13484196024151866925 0 boopmooplesden the Grave Robber (level 1, -1/14 HPs) Began as a Draconian Necromancer on Nov 11, 2024. Succumbed to a scorpion's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:03 (15 turns). boopmooplesden the Grave Robber (DrNe) Turns: 15, Time: 00:00:04 Health: -1/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: lethally poisoned (-1 -> -9) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, boopmooplesden the Draconian Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Nothing appears to happen. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. There is an open door to the Storerooms (Easy) here. The helpless scorpion fails to defend itself. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You closely miss the scorpion. The scorpion is lightly wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. You hit the scorpion. The scorpion is lightly wounded. You die... ##########++ #+ #........... +. #......#..# ######.##.......... ......s@'........... ###+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | boopmooplesden the Draconian Necromancer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 9 | D | Noticed a scorpion 15 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_2, final_vault] Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Soul Splinter || 1 Stab: Sleeping || 1 Armour: Skin || 2 Dodge: Dodged || 1