Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 4336352416645333344 20 boopsy the Poker (level 2, 0/28 HPs) Began as a Merfolk Necromancer on Aug 7, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (1474 turns). boopsy the Poker (Merfolk Necromancer) Turns: 1474, Time: 00:02:10 Health: 0/28 AC: 21 Str: 8 XL: 2 Next: 79% Magic: 0/5 EV: 2 Int: 14 God: Gold: 15 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: mighty, tree-form A: stationary, stasis, torment immunity, boosted hp, (nimble swimmer 2), (mertail) a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles f - 17 poisoned darts (quivered) Armour e - a +0 leather armour (melded) Skills: + Level 3.5 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 20% N/A 6% 1 Vampiric Draining Necr 5% 2d6 19% 3 Shock Conj/Air 4% 1d3 24% 1 Animate Dead Necr 5% N/A 52% 4 Swiftness Air 1% N/A 56% 3 Airstrike Air 0% N/A 93% 4 Agony Necr 10% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 78%) The endoplasm barely resists. The endoplasm hits you. Casting: Pain (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 78%) The endoplasm barely resists. The endoplasm hits you. Casting: Pain (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 78%) The endoplasm barely resists. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. Casting: Pain (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, chance to affect: 78%) The endoplasm barely resists. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The endoplasm barely misses you. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. The endoplasm freezes you. You are frozen. You die... ###.# #.. #...# #.. ### #.### #.. ..# #.# ##. #.# #.# #. #†# #.# #. #.# #.# ####. #J# ###.####.... #♣# #.....#.#.#. #.#####.###..###.. #####.......# #.## ##. ..........##.###..###.# #########.##.....#.#.## #.####.####.#.. #.# #........# #.# ######.#.. #.# #.### You could see an endoplasm. Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boopsy the Merfolk Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 29 | D:1 | Reached skill level 1 in Polearms 624 | D:1 | Reached XP level 2. HP: 9/19 MP: 5/5 1474 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, minivault_14 Skill XL: | 1 2 | ---------------+-------+----- Polearms | 2 3 | 3.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Necromancy | | 3.2 Action || total -------------------------++------- Melee: Dagger || 53 Unarmed || 18 Tailslap || 2 Cast: Pain || 26 Use: Potion || 2 Stab: Sleeping || 2 Armor: Robe || 24 Leather armour || 1 Dodge: Dodged || 58