Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 1153379305288225975 9 boopsy the Ducker (level 2, 0/19 HPs) Began as a Merfolk Air Elementalist on Aug 14, 2021. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (772 turns). boopsy the Ducker (Merfolk Air Elementalist) Turns: 772, Time: 00:01:47 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 12% Magic: 0/5 EV: 12 Int: 14 God: Gold: 1 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.6 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 2.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 5% N/A 19% 2 Swiftness Air 8% N/A 26% 3 Airstrike Air 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You aren't carrying any potions. Unknown command. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 51% to hit) The zap hits the quokka but does no damage. The quokka is almost dead. The zap misses the bat. The quokka completely misses you. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 51% to hit) The zap hits the quokka. You kill the quokka! The zap hits the bat. You kill the bat! Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (55% to hit) The zap hits the goblin. The goblin is heavily wounded. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 55% to hit) That beam is likely to hit you. Continue anyway? The zap misses the goblin. The zap hits the goblin. The goblin is severely wounded. The zap misses you. The goblin hits you with a +0 club. You die... ......## #....# ...##############.##.# ..†..........÷)>#.##.# ...##...........÷.##.# ...##.........######.# ...##..............#.# ...##..........###.#.# ...##.......+#.###.#.# ...##.......+#.#@g.#.# ...##.......##.#####.# ......#####.....#.# ###############.#.# #...............#.# ## #.#######.#.#####.# .# #.# #.#.# #.# .# #.#.. #.#.#.# #.# .# #.#...#.#.#.#####.# You could see a goblin. Vanquished Creatures A ball python (D:1) 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boopsy the Merfolk Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 67 | D:1 | Reached skill level 1 in Polearms 324 | D:1 | You fall into a shaft and drop 1 floor! 348 | D:1 | Reached XP level 2. HP: 2/19 MP: 0/5 646 | D:1 | Found a faded altar of an unknown god. 772 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic, basic_altar, wander_ebering_terrifying_dragon_lair Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.6 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Air Magic | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 16 Dagger || 19 Cast: Shock || 17 Armor: Robe || 21 Dodge: Dodged || 51