Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16462901388564195814 106 booth the Chiller (level 4, -7/32 HPs) Began as a Gnoll Wanderer on Feb 4, 2023. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:19:01 (2101 turns). booth the Chiller (Gnoll Wanderer) Turns: 2101, Time: 00:19:01 Health: -7/32 AC: 5 Str: 18 XL: 4 Next: 84% Magic: 5/8 EV: 11 Int: 13 God: Gold: 101 SH: 0 Dex: 11 Spells: 5/9 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . e - +0 robe rPois . Reflect . h - +0 helmet rElec . Harm . f - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ k - amulet of regeneration HPRegen 0.90/turn m - +6 ring of strength MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) g - a +1 dagger of draining j - a +1 hand axe of flaming p - the +9 rapier "Emevoes" {antimagic, rElec Str+2 Stlth+} (You found it on level 2 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. Missiles b - 6 boomerangs (quivered) c - 12 poisoned darts Armour e - a +0 robe (worn) f - a +1 cloak (worn) h - a +0 helmet (worn) r - a +0 ring mail Jewellery k - an amulet of regeneration (around neck) m - a +6 ring of strength (left hand) Scrolls i - a scroll of immolation {unknown} l - a scroll of vulnerability Potions d - 2 potions of mutation t - a potion of flight Skills: + Level 1.3 Fighting + Level 1.3 Short Blades + Level 1.3 Long Blades + Level 1.3 Axes + Level 1.3 Maces & Flails + Level 1.3 Polearms + Level 4.7 Staves + Level 1.3 Ranged Weapons + Level 4.7 Throwing + Level 1.3 Armour + Level 1.3 Dodging + Level 1.3 Stealth + Level 1.3 Shields + Level 1.3 Unarmed Combat + Level 3.1 Spellcasting + Level 1.0 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Transmutations + Level 1.0 Fire Magic + Level 7.1 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Poison Magic + Level 1.4 Invocations + Level 2.8 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 b - Ensorcelled Hibernat Hex/Ice 24% N/A 6% 2 c - Beastly Appendage Tmut 8% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 16% 1d4 14% 1 Sublimation of Blood Necr 4% N/A 22% 2 Wereblood Tmut 4% N/A 22% 2 Ice Form Ice/Tmut 12% N/A 38% 4 Dazzling Flash Conj/Hex 8% N/A 41% 3 Spider Form Tmut/Pois 4% N/A 41% 3 Vampiric Draining Necr 4% 2d6 41% 3 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 82% 4 Agony Necr 4% N/A 99% 5 Starburst Conj/Fire 2% 6d3 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You kill the orc! The orc priest misses you. You hit the orc priest. The orc priest is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You hit the orc priest but do no damage. The orc priest is lightly wounded. Your horns disappear. Your talons disappear. Your +0 helmet unmelds from your body. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Beastly Appendage (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (lightly wounded) You freeze the orc priest. The orc priest is moderately wounded. The orc priest looks encouraged for a moment. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (moderately wounded) You freeze the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded) You freeze the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ######## ##o#......# ...o...o#∆ . .........##.#o# .......... # #@# .#....#.# #.# ...<... #.#.# #....# #.#.# #.... #.#.# #..# #.#.# # >.#..##########.#.# .## #.#.............#.# .... #.#.#############.##....# You could see an orc priest and an orc. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A worm (D:2) A dart slug (D:3) 2 orcs (D:3) 4 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 5 goblins 3 hobgoblins (D:1) 4 kobolds 5 quokkas 7 bats 2 frilled lizards 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | booth set off with the following items: a +0 quarterstaff, | 8 boomerangs, a +0 dagger, a scroll of blinking, a +0 robe; | and the following spell memorised: Freeze; and the | following spells available to memorise: Ensorcelled | Hibernation, Ice Form. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 274 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 277 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 608 | D:1 | Learned a level 1 spell: Beastly Appendage 753 | D:1 | Reached XP level 3. HP: 22/25 MP: 5/7 1182 | D:2 | Reached skill level 1 in Invocations 1291 | D:2 | Reached skill level 1 in Fighting 1291 | D:2 | Reached skill level 1 in Short Blades 1291 | D:2 | Reached skill level 1 in Long Blades 1291 | D:2 | Reached skill level 1 in Axes 1291 | D:2 | Reached skill level 1 in Maces & Flails 1291 | D:2 | Reached skill level 1 in Polearms 1291 | D:2 | Reached skill level 1 in Ranged Weapons 1291 | D:2 | Reached skill level 1 in Armour 1291 | D:2 | Reached skill level 1 in Dodging 1291 | D:2 | Reached skill level 1 in Stealth 1291 | D:2 | Reached skill level 1 in Shields 1291 | D:2 | Reached skill level 1 in Unarmed Combat 1318 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/8 1339 | D:2 | Reached skill level 1 in Conjurations 1339 | D:2 | Reached skill level 1 in Hexes 1339 | D:2 | Reached skill level 1 in Summonings 1339 | D:2 | Reached skill level 1 in Necromancy 1339 | D:2 | Reached skill level 1 in Translocations 1339 | D:2 | Reached skill level 1 in Transmutations 1339 | D:2 | Reached skill level 1 in Fire Magic 1339 | D:2 | Reached skill level 1 in Air Magic 1339 | D:2 | Reached skill level 1 in Earth Magic 1339 | D:2 | Reached skill level 1 in Poison Magic 1563 | D:2 | Identified the +9 rapier "Emevoes" {antimagic, rElec Str+2 | Stlth+} 2101 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring D:2: layout_basic D:3: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, chequers_serial_rivers_micro_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Invocations | 1 | 1.4 Fighting | 1 | 1.3 Short Blades | 1 | 1.3 Long Blades | 1 | 1.3 Axes | 1 | 1.3 Maces & Flails | 1 | 1.3 Polearms | 1 | 1.3 Ranged Weapons | 1 | 1.3 Armour | 1 | 1.3 Dodging | 1 | 1.3 Stealth | 1 | 1.3 Shields | 1 | 1.3 Unarmed Combat | 1 | 1.3 Spellcasting | 3 | 3.1 Conjurations | 1 | 1.0 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Transmutations | 1 | 1.0 Fire Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Poison Magic | 1 | 1.0 Staves | | 4.7 Throwing | | 4.7 Ice Magic | | 7.1 Evocations | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 47 | 28 || 75 Bite | 4 | 4 || 8 Throw: Boomerang | 42 | 12 || 54 Cast: Freeze | 8 | 11 || 19 Beastly Appendage | | 1 || 1 Use: Scroll | | 9 || 9 Stab: Sleeping | 1 | 1 || 2 Armor: Robe | 12 | 13 || 25 Dodge: Dodged | 25 | 22 || 47