Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 8517482950954623246 79 booth the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on July 24, 2023. Slain by Terence ... wielding a +2 short sword of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:14:38 (1472 turns). booth the Magician (Djinni Conjurer) Turns: 1472, Time: 00:14:38 Health: -1/33 AC: 7 Str: 6 XL: 4 Next: 62% Gold: 78 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + + i - +1 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . h - scarf {rC+ rF+} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +0 short sword of venom i - a +1 dagger of freezing (weapon) Missiles e - 5 poisoned darts k - a throwing net Armour a - a +1 robe (worn) h - a scarf of resistance (worn) Jewellery c - a +4 ring of protection (left hand) Potions b - a potion of resistance Skills: * Level 2.0 Fighting + Level 2.7 Dodging + Level 2.1 Stealth * Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Necrotise Necr 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +2 short sword of protection. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * You completely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate Terence is dazzled. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence shouts, "ATTACK!!!" You barely miss Terence. Terence is lightly wounded. Terence hits you but does no damage. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You barely miss Terence. Terence is lightly wounded. You hit Terence but do no damage. Terence is lightly wounded. Terence says, "Did you write a will? You should..." Terence hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * You hit Terence. You freeze Terence. Terence is moderately wounded. Terence hits you with a +2 short sword of protection. You die... .. ...... ........#.....# #........... .........#.†...## #.....###._###................ ##...........?................. ..........................[... #...........^................ #....###..................... #............................ #..........@@................ #....###..###......†........# #.............#......#.....## ####.#.............###.....# #####.#....†........# #!###.## #.....#....##.......# #.###..# #..............########.##.... #.....########## #.......### #.....# ######### You could see Terence (blind). Vanquished Creatures An orc priest (D:2) A gnoll (D:1) A worm (D:2) 2 orcs (D:2) 2 bats 4 endoplasms 4 giant cockroaches 3 hobgoblins 3 quokkas (D:1) 5 ball pythons 2 frilled lizards 4 kobolds (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Djinni Conjurer began the quest for the Orb. 0 | D:1 | booth set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 318 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 509 | D:1 | Reached skill level 1 in Fighting 581 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 581 | D:1 | Learned a level 1 spell: Necrotise 1156 | D:2 | Reached XP level 4. HP: 13/33 MP: 0/0 1387 | D:2 | Found a faded altar of an unknown god. 1392 | D:2 | Noticed Terence 1472 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_lost_god, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 13 | 31 || 44 Punch | | 1 || 1 Cast: Magic Dart | 30 | 14 || 44 Searing Ray | 3 | 2 || 5 Necrotise | 7 | 1 || 8 Dazzling Flash | | 1 || 1 Use: Scroll | 3 | 1 || 4 Potion | | 1 || 1 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 19 | 14 || 33