Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 6344675290207670068 80 booth the Ducker (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on July 27, 2023. Slain by a black bear (10 damage) ... on level 3 of the Dungeon. The game lasted 00:12:02 (1684 turns). booth the Ducker (Djinni Fire Elementalist) Turns: 1684, Time: 00:12:03 Health: -1/31 AC: 4 Str: 7 XL: 4 Next: 65% Gold: 94 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . i - +1 dagger rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons i - a +1 dagger (weapon) Armour a - a +1 robe (worn) d - a +0 cloak (worn) Scrolls e - a scroll of teleportation Potions b - a potion of ambrosia {unknown} c - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 2.5 Stealth * Level 3.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 f - Magic Dart Conj 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black bear. The black bear is moderately wounded. The black bear's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is burned terribly! The black bear is moderately wounded. The foxfire hits the black bear. The black bear is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The black bear bites you! The black bear claws you. x2 The black bear is no longer more vulnerable to fire. The foxfire hits the black bear. The black bear is heavily wounded. The foxfire hits the black bear. The black bear is severely wounded. The black bear goes berserk! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black bear. The black bear is almost dead. The black bear's fire resistance burns away. The black bear completely misses you. The black bear misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The black bear bites you! You die... #.###.# ####.#.#.######### ...#.............# ...+...........#.# ...#.....#.....#.# ...#.#####.###.#.# ...#.#........<#.## .....#...#.###...v## ................@v.+ ...####.#..###.#†h## #### #.#..#####†.# #.#..##.....# #.#...#.###.# #.#####.###.. #....^........ #######........ ....... You could see a black bear (berserk, combustible, ally target). Vanquished Creatures Terence (D:2) An adder (D:2) 2 worms 7 ball pythons 4 endoplasms 3 goblins (D:1) 8 hobgoblins 2 kobolds (D:2) 2 quokkas (D:2) 3 bats 2 frilled lizards (D:2) 4 rats 39 creatures vanquished. Vanquished Creatures (others) 85 foxfires 85 creatures vanquished. Grand Total: 124 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | booth set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 312 | D:1 | Found a faded altar of an unknown god. 751 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 751 | D:2 | Learned a level 1 spell: Magic Dart 769 | D:2 | Found Senwuffoink's Jewellery Boutique. 1035 | D:2 | Noticed Terence 1048 | D:2 | Killed Terence 1049 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 1670 | D:3 | Noticed a black bear 1684 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_cross, shapermc_ecumenical_altar_mp_vishouse, dk_noncrumbling_4 D:2: layout_loops_cross, serial_shops, shop, uniq_terence D:3: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_six_doors_small, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 3 | 3.0 Fighting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Club | 4 | || 4 Dagger | 13 | 3 || 16 Cast: Foxfire | 36 | 17 || 53 Scorch | 7 | 3 || 10 Use: Scroll | 5 | 3 || 8 Potion | 2 | || 2 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 17 | 3 || 20