Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 17953076168064656035 51 booth the Insei (level 4, 0/33 HPs) Began as a Djinni Transmuter on Aug 16, 2023. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:22 (937 turns). booth the Insei (Djinni Transmuter) Turns: 937, Time: 00:08:22 Health: 0/33 AC: 3 Str: 11 XL: 4 Next: 5% Gold: 29 EV: 12 Int: 14 God: SH: 0 Dex: 14 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - melded +2 helmet "Resosem" {rPois} rElec . f - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: appendages, flying, very slightly contaminated A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons g - a +0 war axe Armour a - a +0 robe (worn) d - the +2 helmet "Resosem" (melded) {rPois} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. f - a +0 cloak (worn) Scrolls e - a scroll of amnesia {unknown} Potions b - 3 potions of lignification c - a potion of brilliance {unknown} Skills: + Level 1.9 Fighting + Level 2.8 Dodging + Level 3.4 Unarmed Combat + Level 2.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 b - Wereblood Tmut 7% N/A 16% 2 c - Spider Form Tmut/Pois 7% N/A 30% 3 d - Ice Form Ice/Tmut 7% N/A 69% 4 e - Sandblast Erth 14% 2d6 10% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Keep equipping yourself? You start putting on your armour. You continue putting on the +2 helmet "Resosem" {rPois}. The quokka twitches its whiskers. You continue putting on the +2 helmet "Resosem" {rPois}. x3 You finish putting on the +2 helmet "Resosem" {rPois}. You start resting. A quokka is nearby! You barely miss the quokka. The quokka bites you. You closely miss the quokka. The quokka bites you. You hit the quokka but do no damage. The quokka misses you. You hit the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. You closely miss the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The +2 helmet "Resosem" {rPois} melds into your body. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ## ... ....... ..# ....... #####.#### ....... ..#....?.. [...... #........# ....... #......$.. ....... #@.....<.. ......$##r........ .................. ..........<......[ .##............... ###.###.?....... #. #......$.. .. .......... ## ........... You could see a quokka. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Djinni Transmuter began the quest for the Orb. 0 | D:1 | booth set off with the following spells memorised: Beastly | Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 512 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 512 | D:1 | Learned a level 1 spell: Sandblast 901 | D:2 | Identified the +2 helmet "Resosem" {rPois} 913 | D:2 | Reached XP level 4. HP: 17/33 MP: 0/0 937 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_crossroads, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Fighting | | 1.9 Dodging | | 2.8 Unarmed Combat | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 118 | 10 || 128 Headbutt | 9 | || 9 Punch | 3 | || 3 Cast: Beastly Appendage | 15 | 1 || 16 Wereblood | 2 | || 2 Use: Scroll | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 36 | || 36 Dodge: Dodged | 89 | 4 || 93