Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 6219405998802989493 16 booth the Magician (level 2, -1/22 HPs) Began as a Djinni Hedge Wizard on Feb 13, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:07 (547 turns). booth the Magician (Djinni Hedge Wizard) Turns: 547, Time: 00:07:07 Health: -1/22 AC: 2 Str: 9 XL: 2 Next: 75% Gold: 22 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . f - +0 dagger (speed) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: on blink cooldown, enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons f - a +0 dagger of speed (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery k - a ring of ice Potions d - a potion of haste {unknown} e - a potion of attraction {unknown} g - a potion of heal wounds {unknown} h - a potion of curing {unknown} i - a potion of might {unknown} j - a potion of degeneration {unknown} l - a potion of enlightenment Skills: + Level 0.6 Fighting + Level 2.6 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes Level 0.0 Charms + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations Level 0.0 Transmutations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Slow Hex 48% N/A 5% 1 c - Blink Tloc 24% N/A 8% 2 d - Call Imp Summ 24% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 ring mail and carrying a wand of polymorph (100% to hit) The magic dart hits Terence but does no damage. A hobgoblin comes into view. Your cerulean imp hits the hobgoblin but does no damage. Terence hits you from afar with a +0 trident. The adder bites you but does no damage. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 ring mail and carrying a wand of polymorph (chance to affect: 54%) The adder seems to slow down. Terence barely misses you. Your cerulean imp hits the hobgoblin but does no damage. The adder bites you. Casting: Slow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the hobgoblin but does no damage. Your magical contamination has completely faded away. Found a short jewelled staff. Something barely misses your cerulean imp. The hobgoblin barely misses your cerulean imp. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin dies! Your cerulean imp hits Terence with a -3 spear. Something misses your cerulean imp. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 ring mail and carrying a wand of polymorph (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence but does no damage. Terence hits you from afar with a +0 trident! You die... Terence says, "Time to find some more victims." # ###(# #§g.# ..#.S#### .....5#.#####.##. .....>.@.@.....|. ......#.#####.##. #.....#### #...... #.....# You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | booth set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 535 | D:2 | Noticed Terence 547 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms, minmay_misc_feat_cross D:2: layout_loops_ring, grunt_decor_junction, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 28 Slow || 2 Call Imp || 2 Blink || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 11 Dodge: Dodged || 12