Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4278188544581031609 4 booth the Caller (level 1, 0/14 HPs) Began as a Merfolk Summoner on Apr 9, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:45 (222 turns). booth the Caller (Merfolk Summoner) Turns: 222, Time: 00:02:45 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 1/3 EV: 14 Int: 14 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth +++ c - ring of willpower HPRegen 0.22/turn g - ring of protection from fire MPRegen 0.08/turn %: no passive effects @: very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (left hand) g - a ring of protection from fire (right hand) Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The rat is heavily wounded. The rat splashes around in the water. Your rat bites the rat. The rat dies! You barely miss the goblin. The goblin splashes around in the water. The endoplasm hits your rat. You hit the goblin but do no damage. Your rat disappears in a puff of smoke! The goblin completely misses you. You hit the goblin but do no damage. The goblin hits you but does no damage. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. The goblin splashes around in the water. You closely miss the goblin. The endoplasm splashes around in the water. The goblin hits you with a +0 club. Your rat bites the endoplasm. You hit the goblin but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. Your rat splashes around in the water. You closely miss the goblin. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. Your rat splashes around in the water. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. Your rat bites the endoplasm. You barely miss the goblin. The endoplasm completely misses you. The goblin hits you with a +0 club. You die... ##.###...... #..#P~~P~?. ##[#~P~P~~~ #..~~P~~~P♣♣♣♣~≈ #..~~~~~~~P~~P~~ #............... #..~~rrP~~P~~~≈ ♣~Jg~P~~~P≈ #♣~@~P~♣P♣~ #~~P~~# .~ ###.### .# ♣ #.# .#.♣ #.# #.#.# #.###...♣ #.#....♣♣♣♣≈ #......~P~~≈ ###...#~~P≈≈ You could see an endoplasm (ally target), a goblin, a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A rat (D:1) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | booth the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_crossing, wander_ebering_terrifying_dragon_lair Action || total ---------------------------++------- Melee: Unarmed || 28 Cast: Summon Small Mamm || 6 Armour: Robe || 15 Dodge: Dodged || 21