Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14000189790758054590 53 boreddemon the Apothecary (level 3, 0/25 HPs) Began as a Demonspawn Alchemist on Sept 30, 2024. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1667 turns). boreddemon the Apothecary (Demonspawn Alchemist) Turns: 1667, Time: 00:03:45 Health: 0/25 AC: 4 Str: 11 XL: 3 Next: 62% Magic: 4/7 EV: 11 Int: 17 God: Gold: 133 SH: 0 Dex: 13 Spells: 6/7 levels left rFire + . . m - +2 sling (freeze) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . p - +1 pair of boots of the Kitsune {rElec rF+ Str+3 Stlth-} Will ..... (no amulet) Stlth + f - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic magic 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 dagger m - a +2 sling of freezing (weapon) Armour a - a +0 robe (worn) p - the +1 pair of boots of the Kitsune (worn) {rElec rF+ Str+3 Stlth-} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Jewellery f - a ring of positive energy (left hand) Scrolls c - 2 scrolls of teleportation {unknown} k - a scroll of poison {unknown} l - a scroll of blinking {unknown} n - a scroll of identify {unknown} Potions b - a potion of magic e - 2 potions of berserk rage {unknown} g - a potion of lignification {unknown} h - a potion of curing {unknown} i - a potion of experience {unknown} j - a potion of degeneration {unknown} o - a potion of ambrosia {unknown} Skills: + Level 0.8 Fighting + Level 0.1 Short Blades + Level 0.1 Ranged Weapons + Level 2.1 Dodging + Level 1.8 Stealth + Level 0.3 Unarmed Combat + Level 2.8 Spellcasting + Level 1.2 Conjurations + Level 3.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. Malevolent energies surge around you. The jackal suddenly stops moving! You shoot a sling bullet. The sling bullet completely misses the jackal. You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. You kill the jackal! The sting hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. Malevolent energies surge around you. The gnoll suddenly stops moving! The gnoll hits you with a +0 club. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The jackal bites you. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. The gnoll is almost dead. The jackal misses you. The jackal barely misses you. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the gnoll. The jackal bites you but does no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll! The sling bullet freezes the gnoll. You kill the gnoll! The gnoll is no longer paralysed. The jackal misses you. The gnoll barely misses you. The jackal bites you but does no damage. The hobgoblin barely misses you. The gnoll hits you with a +0 whip. You die... ############### #.............. #...........#### #............... #..........### #### #..........##########.#. #.....gg..............#. #.....#.gggh.#...######.##. #####.†.##@#####........... ..hg#####.....#........... ..... #####.##.......... .g... #........~~ .... #.......~.. . ~...~~..~.. ~..~..~..~. ~..~..~⌠.~. ~~.[.~.⌠~..~ You could see 3 gnolls, a jackal, a hobgoblin and a goblin. Vanquished Creatures A gnoll (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 6 bats 3 endoplasms 2 giant cockroaches A hobgoblin (D:1) 3 jackals 4 kobolds 2 quokkas 5 ball pythons 5 frilled lizards 3 goblins (D:1) 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boreddemon the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 506 | D:1 | Discovered your monstrous ancestry. 506 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 506 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1130 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1130 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/6 1638 | D:2 | Identified the +1 pair of boots of the Kitsune {rElec rF+ | Str+3 Stlth-} 1667 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_corners D:2: cheibrodos_helix_gallery, layout_basic, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | | 0.8 Short Blades | | 0.1 Ranged Weapons | | 0.1 Stealth | | 1.8 Unarmed Combat | | 0.3 Spellcasting | | 2.8 Conjurations | | 1.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 10 Dagger || 29 Touch || 3 Fire: Sling || 23 Cast: Sting || 60 Stab: Paralysed || 1 Armour: Robe || 42 Dodge: Dodged || 38