Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 7404101477285955471 0 brightshaft the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Apr 13, 2022. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (25 turns). brightshaft the Ducker (Merfolk Gladiator) Turns: 25, Time: 00:00:13 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: - Level 2.1 Fighting * Level 3.6 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The rat enters a dispersal trap! The quokka blinks! The goblin blinks! The kobold blinks! The quokka blinks! x2; You blink. A gnoll and a hobgoblin come into view. The rat blinks! The hobgoblin shouts! A kobold comes into view. It is wielding a +0 dagger. The gnoll shouts! The kobold shouts! The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. x2 You barely miss the gnoll. The gnoll is moderately wounded. The kobold hits you with a +0 dagger. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin attacks as you move away! The hobgoblin barely misses you. The kobold attacks as you move away! The kobold misses you. The rat bites you but does no damage. The gnoll hits the plant with a +0 club. The plant begins to die. You barely miss the goblin. The goblin is severely wounded. The quokka bites the plant. The plant begins to die. The kobold hits you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat barely misses you. The gnoll hits the plant with a +0 club. The kobold hits the plant with a +0 dagger. The quokka bites the plant. The kobold attacks as you move away! The kobold misses you. The kobold hits the plant with a +0 dagger. The goblin closely misses you. The rat misses you. The goblin barely misses you. The kobold attacks as you move away! The kobold barely misses you. The hobgoblin hits you. You die... . .........PPP.. ...#....P...PPP. ...#....P..P..P. ........K.....P. .......rPPP..PP. ##.....grPP..PP. #.....g.PP.PP.. #.....gK....... #......@.#..##. #..........## #..........# #...^......# #........##....# #.#####..##..... .........######.# ###########...# .. ..........##'## You could see a gnoll, a quokka, a hobgoblin, a goblin, 2 kobolds and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brightshaft the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 25 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, nicolae_grassy_gnolls Action || total -------------------------++------- Melee: Long sword || 6 Armor: Leather armour || 2 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 11 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 11 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 26 daAuts