Dungeon Crawl Stone Soup version 0.30-a0-218-gedb9141078 (webtiles) character file. Game seed: 13693766264222030224 154 brightshaft the Magician (level 5, -6/41 HPs) Began as a Djinni Conjurer on Oct 6, 2022. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:13 (2251 turns). brightshaft the Magician (Djinni Conjurer) Turns: 2251, Time: 00:04:14 Health: -6/41 AC: 2 Str: 6 XL: 5 Next: 63% Gold: 62 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - staff of conjuration rCold x . . Faith . (no shield) rNeg . . . Spirit . l - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +4 falchion of freezing Armour l - a +0 robe (worn) Magical Staves a - a staff of conjuration (weapon) Wands m - a wand of flame (18) {@v2} Scrolls d - a scroll of vulnerability {unknown} g - 2 scrolls of acquirement {unknown} h - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} p - a scroll of teleportation {unknown} Potions c - 3 potions of heal wounds {unknown} e - a potion of invisibility {unknown} f - a potion of berserk rage {unknown} i - 2 potions of magic {unknown} j - a potion of cancellation {unknown} n - a potion of lignification {unknown} o - 2 potions of curing {unknown} Skills: + Level 3.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 66% 2d6 3% 2 c - Dazzling Flash Conj/Hex 66% N/A 6% 3 d - Fulminant Prism Conj/Hex 16% 3d11 22% 4 e - Iskenderun's Mystic Conj/Tloc 33% 2d8 22% 4 f - Beastly Appendage Tmut 44% N/A 2% 1 g - Ensorcelled Hibernat Hex/Ice 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 mace of draining and wearing a +0 scale mail (severely wounded, 83% to hit) You feel a surge of power! The searing ray hits Terence! You kill Terence! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Things that are here: a +3 mace of draining; a +0 scale mail HP restored. You now have 62 gold pieces (gained 8). Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You reach down and open the door. Crazy Yiuf zaps a wand. The puff of flame hits you. You resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (23) (83% to hit) You feel a surge of power! The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf zaps a wand. The puff of flame misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are electrocuted!! * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... ### ###### #)..### ##....## #...g@####......# #...##..#.......# ### ###.#....#.# ########.# #.# ###.##### #.......# #######.# #.# You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) Terence (D:3) 5 adders (D:2) 3 worms (D:2) 3 dart slugs 8 ball pythons 3 endoplasms (D:1) 6 goblins A hobgoblin (D:1) 3 kobolds A quokka (D:2) 3 bats 3 frilled lizards 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brightshaft the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | brightshaft set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached skill level 1 in Fighting 156 | D:1 | Reached XP level 2. HP: 7/22 MP: 0/0 812 | D:1 | Reached XP level 3. HP: 24/28 MP: 0/0 812 | D:1 | Learned a level 1 spell: Beastly Appendage 1089 | D:2 | Noticed Jessica 1093 | D:2 | Killed Jessica 1094 | D:2 | Reached XP level 4. HP: 30/34 MP: 0/0 1526 | D:2 | Reached XP level 5. HP: 37/40 MP: 0/0 1526 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2087 | D:3 | Noticed Terence 2097 | D:3 | Killed Terence 2098 | D:3 | Reached skill level 4 in Spellcasting 2243 | D:3 | Found a runed translucent door. 2244 | D:3 | Noticed Crazy Yiuf 2251 | D:3 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, st_stairs_3 D:2: wad_river_or_something, layout_loops_ring, uniq_jessica D:3: layout_loops_ring, okawaru_metal_pillars_1_2, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.8 Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 7 | || 7 Falchion | 6 | 26 || 32 Staff | | 4 || 4 Cast: Magic Dart | 28 | 51 || 79 Searing Ray | | 3 || 3 Stab: Sleeping | | 2 || 2 Armor: Robe | 2 | 4 || 6 Dodge: Dodged | 10 | 36 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2260 | 2205 | 55 | 0 | 1907 | 3 | 753.3 | Dungeon | 2260 | 2205 | 55 | 0 | 1907 | 3 | 753.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1070 daAuts D:1: 1011 daAuts D:3: 177 daAuts