Dungeon Crawl Stone Soup version 0.30-a0-586-g23e55c9e0a (webtiles) character file. Game seed: 6400418716415790899 0 brightshaft the Conjurer (level 1, 17/17 HPs) Began as a Demigod Wanderer on Jan 4, 2023. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). brightshaft the Conjurer (Demigod Wanderer) Turns: 1, Time: 00:00:08 Health: 17/17 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (3) {@v2} Scrolls c - a scroll of fear e - a scroll of silence Skills: + Level 1.7 Fighting + Level 1.7 Unarmed Combat + Level 1.7 Spellcasting + Level 2.6 Conjurations + Level 1.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 12% 2d6 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 6% 2-3/arc 32% 2 Fulminant Prism Conj/Hex 1% 3d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, brightshaft the Demigod Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of flame (3) {@v2}, a scroll of fear, a +0 leather armour, a scroll of silence; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Static Discharge, Fulminant Prism. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... #~# .. .. #~# .# #.. ~~~ ..# #..##~##..# #..P#~#P..### #...P.P...... #..[......... #....@....... #............ #...P.P..#... #..P#~#P.# . ....##~##... #.##. ~~~ .### # # #~# # #~# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brightshaft the Demigod Wanderer began the quest for the | Orb. 0 | D:1 | brightshaft set off with the following items: a +0 club, a | wand of flame (3) {@v2}, a scroll of fear, a +0 leather | armour, a scroll of silence; and the following spell | memorised: Kiss of Death; and the following spells | available to memorise: Static Discharge, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, dreamdust_mushroom_princess, amcnicky_mini_rare_corridor_liquid Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts