Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 17119996645185855738 424 brilapsti the Conjurer (level 6, -7/45 HPs) Began as a Draconian Conjurer on Mar 5, 2024. Mangled by a crocodile (9 damage) ... in a sewer. The game lasted 00:13:27 (3893 turns). brilapsti the Conjurer (Draconian Conjurer) Turns: 3893, Time: 00:13:28 Health: -7/45 AC: 6 Str: 9 XL: 6 Next: 64% Magic: 2/12 EV: 12 Int: 21 God: Gold: 68 SH: 0 Dex: 9 Spells: 2/13 levels left rFire . . . a - +4 dagger (venom) {short} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 159 gold pieces. You spent 91 gold pieces at shops. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging + Level 3.5 Stealth - Level 4.0 Spellcasting * Level 5.8 Conjurations + Level 2.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 10% 3d8 24% 4 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 r - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 34% 3 Passage of Golubria Tloc 4% N/A 75% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 91% 5 Silence Hex/Air 2% N/A 97% 5 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Inventory: Hand Weapons a - a +4 dagger of venom (weapon) {short} (You took it off Jessica on level 3 of the Dungeon) b - a +2 rapier of draining {short} (You found it on level 3 of the Dungeon) t - a +0 sling (You found it on level 1 of the Dungeon) Armour i - a +0 buckler (You found it on level 2 of the Dungeon) Magical Staves o - a staff of death {!astaff} (You found it on level 2 of the Dungeon) Jewellery n - an amulet of regeneration {@e2} (You took it off a hobgoblin on level 2 of the Dungeon) x - a ring of fire (You found it on level 3 of the Dungeon) Talismans g - a maw talisman (You found it on level 1 of the Dungeon) Wands d - a wand of flame (12) (You took it off Ijyb on level 3 of the Dungeon) p - a wand of digging (1) (You found it on level 2 of the Dungeon) Scrolls c - 5 scrolls of teleportation {@r4} e - a scroll of revelation f - a scroll of summoning {unknown} h - 2 scrolls of enchant weapon s - a scroll of enchant armour w - a scroll of vulnerability {unknown} y - a scroll of immolation {!r!r} Potions j - a potion of curing {unknown} k - a potion of attraction {unknown} l - 2 potions of mutation {unknown} m - a potion of enlightenment {unknown} q - a potion of heal wounds {unknown} r - 2 potions of haste {@q3} v - a potion of lignification {unknown} z - a potion of experience {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20243 Sewer (1/1) Zot: 5836 Temple: D:4-7 Altars: Elyvilon Makhleb Okawaru Shops: D:1 *: #.....# #.~~~.## #...#...# #~.###~~## #.~. #.~.# #..# ##~.# #.. #..# #.. #..# #.. ##@.# #... #.l.# #..###~.## #...#...# #..~..## #.~..~# ##..~## #~~.# #$.#.#. You could see a crocodile. Message History You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. You barely miss the crocodile. The crocodile barely misses you. You barely miss the crocodile. The crocodile bites you but does no damage. You closely miss the crocodile. The crocodile barely misses you. You closely miss the crocodile. The crocodile bites you! The crocodile drags you backwards! 😮 HP[-14] You take 14 damage, and now have 31/45 hp. MASSIVE DAMAGE!! (PAUSE) You barely miss the crocodile. The crocodile barely misses you. You hit the crocodile. Your tail-slap misses the crocodile. The crocodile closely misses you. You closely miss the crocodile. Your tail-slap misses the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! 😨 HP[-13] You take 13 damage, and now have 18/45 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (lightly wounded, 74% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * 😱 HP[-13] MP[-2] You take 13 damage, and now have 5/45 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 10/12 mp. Blink to where? Press: ? - help, Dir - move target, p - crocodile As you read the scroll of blinking {!r}, it crumbles to dust. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (translocational energy, lightly wounded, 100% to hit) The magic dart hits the crocodile. 😱 MP[-1] You lost 1 mp, and now have 9/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. 😱 HP[+1] MP[-1] You lost 1 mp, and now have 8/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. 😱 MP[-1] You lost 1 mp, and now have 7/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, 74% to hit) The searing ray hits the crocodile! (Press . to maintain the ray.) 😱 MP[-2] You lost 2 mp, and now have 5/12 mp. The searing ray hits the crocodile! 😱 MP[-1] You lost 1 mp, and now have 4/12 mp. The searing ray misses the crocodile. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! 😱 HP[-4] You take 4 damage, and now have 2/45 hp. The crocodile misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, 74% to hit) The searing ray hits the crocodile. (Press . to maintain the ray.) The crocodile bites you! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.5 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.8 Alchemy | 1 2 | 2.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Tailslap | 1 | 7 || 8 Dagger | | 43 || 43 Punch | | 1 || 1 Fire: Sling | 47 | 3 || 50 Cast: Magic Dart | 49 | 88 || 137 Searing Ray | 1 | 10 || 11 Use: Potion | | 1 || 1 Scroll | | 7 || 7 Armour: Skin | 22 | 42 || 64 Dodge: Dodged | 26 | 34 || 60 Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, serial_shops, shop, shop, minivault_23, serial_bayou_pond_e D:2: layout_loops_ring, minmay_misc_feat_more_columns, minmay_divided_ellipse D:3: layout_rooms, okawaru_ov_weapons_minmay, elyvilon_altar_5, demons_altar, patterned_corridor, uniq_jessica, uniq_ijyb D:4: layout_gridville, yredelemnul_forgotten_temple_becter, nicolae_wu_jian_wuxing_cycle, cheibrodos_sewer_entry_sluice, hangedman_abyss_or_decor_slice, uniq_duvessa Sewer: sewer_the_crocodile Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brilapsti the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 81 | D:1 | Found Tapel's Book Boutique. 373 | D:1 | HP: 3/14 [kobold/+0 whip (1)] 375 | D:1 | Reached skill level 2 in Stealth 375 | D:1 | Reached XP level 2. HP: 6/20 MP: 3/5 545 | D:1 | Learned a level 2 spell: Searing Ray 857 | D:1 | Found Xotukip's General Store. 863 | D:1 | Bought a potion of degeneration for 13 gold pieces 1182 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1239 | D:2 | You pick up a book of the Moon and begin reading... 1239 | D:2 | You add the spells Passage of Golubria, Silence and | Lehudib's Crystal Spear to your library. 1418 | D:2 | You add the spells Tukima's Dance and Yara's Violent | Unravelling to your library. 1703 | D:2 | Reached skill level 3 in Spellcasting 1703 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/8 2301 | D:2 | Noticed a black bear 2308 | D:2 | Learned a level 4 spell: Fulminant Prism 2315 | D:2 | Killed a black bear 2316 | D:2 | Reached skill level 5 in Conjurations 2316 | D:2 | Reached skill level 1 in Alchemy 2316 | D:2 | Reached XP level 5. HP: 24/38 MP: 0/10 2612 | D:3 | Found a white marble altar of Elyvilon. 2663 | D:3 | Noticed Ijyb 2694 | D:3 | HP: 9/38 [Ijyb/puff of flame (8)] 2695 | D:3 | Killed Ijyb 2696 | D:3 | Reached skill level 3 in Stealth 2816 | D:3 | Found an iron altar of Okawaru. 2969 | D:3 | Noticed Jessica 2972 | D:3 | Killed Jessica 3046 | D:3 | Found a burning altar of Makhleb. 3138 | D:3 | Reached XP level 6. HP: 45/45 MP: 7/11 3156 | D:3 | Reached skill level 4 in Spellcasting 3226 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3600 | D:1 | Bought a scroll of identify for 26 gold pieces 3600 | D:1 | Bought a scroll of immolation for 52 gold pieces 3729 | D:4 | Found a glowing drain. 3738 | Sewer | Entered a sewer 3813 | Sewer | Reached skill level 2 in Alchemy 3884 | Sewer | HP: 5/45 [crocodile (13)] 3891 | Sewer | HP: 2/45 [crocodile (5)] 3893 | Sewer | Mangled by a crocodile Vanquished Creatures A black bear (D:2) A jelly (D:4) 3 iron imps (D:3) Jessica (D:3) Ijyb (D:3) An orc wizard (D:4) 5 adders 4 dart slugs A ribbon worm (D:4) 5 orcs 9 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins 10 jackals 11 kobolds 4 quokkas 10 ball pythons 3 bats 4 frilled lizards 8 rats 90 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 224 | 382 | 63.0 | 64 | 26 | 28.9 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 62 | 176 | 73.9 | 23 | 13 | 36.1 D:3 | 23 | 190 | 89.2 | 13 | 5 | 27.8 D:4 | 104 | 4 | 3.7 | 8 | 1 | 11.1 Sewer | 0 | 12 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.5 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.8 Alchemy | 1 2 | 2.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Tailslap | 1 | 7 || 8 Dagger | | 43 || 43 Punch | | 1 || 1 Fire: Sling | 47 | 3 || 50 Cast: Magic Dart | 49 | 88 || 137 Searing Ray | 1 | 10 || 11 Use: Potion | | 1 || 1 Scroll | | 7 || 7 Armour: Skin | 22 | 42 || 64 Dodge: Dodged | 26 | 34 || 60 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 121.2 Dungeon | 92.2 | 92.2 | N/A | N/A | 98.0 | 148.5 Sewer | 7.8 | 7.8 | N/A | N/A | 2.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3919 | 3690 | 229 | 415 | 2702 | 5 | 783.8 | Dungeon | 3756 | 3527 | 229 | 415 | 2586 | 4 | 939.0 | Sewer | 162 | 162 | 0 | 0 | 116 | 1 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1363 daAuts D:1: 1207 daAuts D:3: 1085 daAuts Sewer: 162 daAuts D:4: 99 daAuts