Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8493324584241177121 2 brilapsti the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on May 7, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (30 turns). brilapsti the Conjurer (Deep Elf Conjurer) Turns: 30, Time: 00:00:21 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 33% Magic: 0/6 EV: 12 Int: 22 God: Gold: 16 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Skills: - Level 2.4 Dodging + Level 2.5 Stealth * Level 3.1 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5969 Altars: #. #. # #† .# #.##.# #...♣ #..♣♣ #..###### #..h....# #..#@8..# #..+.8..# #..+...<# #..###### #... #.#. .. . You could see a jackal. Message History 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.6] Welcome, brilapsti the Deep Elf Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. You now have 16 gold pieces. You open the door. There is an open door here. A jackal comes into view. The magic dart hits the jackal. The jackal barks! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 5/6 mp. The magic dart hits the jackal. The jackal barks! A jackal comes into view. x2 😎 MP[-1] You lost 1 mp, and now have 4/6 mp. The magic dart hits the jackal. You kill the jackal! The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 3/6 mp. The magic dart hits the jackal but does no damage. 😎 MP[-1] You lost 1 mp, and now have 2/6 mp. The magic dart hits the jackal. 😎 MP[-1] You lost 1 mp, and now have 1/6 mp. The magic dart hits the jackal. You kill the jackal! 😎 MP[-1] You lost 1 mp, and now have 0/6 mp. You are out of magic! You are out of magic! You are out of magic! Unknown command. There is an open door here. The jackal attacks as it pursues you! The jackal bites you. 😕 HP[-1] MP[+1] You take 1 damage, and now have 9/10 hp. You hit the jackal. The jackal completely misses you. You barely miss the jackal. The jackal misses you. The jackal barely misses you. 😎 HP[+1] Your hp is fully restored (10). You hit the jackal but do no damage. The jackal bites you. 😮 HP[-3] You take 3 damage, and now have 7/10 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal bites you. The jackal closely misses you. 😮 HP[-1] MP[-1] You take 1 damage, and now have 6/10 hp. You lost 1 mp, and now have 0/6 mp. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal but do no damage. Your punch misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 3/10 hp. MASSIVE DAMAGE!! (PAUSE) You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. 😱 HP[-2] You take 2 damage, and now have 1/10 hp. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. You die... Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 7 Armour: Robe || 6 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, kennysheep_another_room Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brilapsti the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 28 | D:1 | HP: 1/10 [jackal (3)] 30 | D:1 | Slain by a jackal Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 7 Armour: Robe || 6 Dodge: Dodged || 7 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 11 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 11 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts