Seeded DCSS version 0.27-a0-1137-g3ef0f4ec91 (webtiles) character file. Game seed: 1642767598979250077 (custom seed) 43 bronco the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on May 7, 2021. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1560 turns). bronco the Conjurer (Human Conjurer) Turns: 1560, Time: 00:03:33 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 82% Magic: 1/6 EV: 12 Int: 19 God: Gold: 39 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . f - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: hasted, very quick A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +2 dagger of venom (weapon) Missiles e - 62 stones Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} g - a scroll of noise {unknown} j - 3 scrolls of fog {unknown} Potions b - a potion of haste h - a potion of curing {unknown} i - a potion of magic {unknown} Skills: + Level 0.3 Short Blades + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Message History You kill the rat! Found a whip. A goblin comes into view. It is wielding a +0 club. A water moccasin zombie comes into view. Found 26 stones. The magic dart hits the water moccasin zombie. The water moccasin zombie is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged, 78% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) The goblin shouts! An endoplasm comes into view. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. You finish channeling your searing ray. The water moccasin zombie bites you. It was a potion of haste. You feel yourself speed up. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Found a war axe. You see here a +0 whip. A quokka comes into view. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The endoplasm freezes you. You are frozen. You die... #.# #.# #.# #.# #.# ###### #.# #.# #....#####.# #.# ###..)....##.# #.. #....####....# ##. #.Zg.#......## ###.###J.#)#.####.# .......@.#.# #.# ###.##.#r#.. #.# #.#.#### #.# #.... ..# #..... .## #.###.. . #) ### #. You could see a water moccasin zombie, an endoplasm, a quokka and a goblin. Vanquished Creatures A worm (D:2) A ball python (D:1) 6 bats 4 endoplasms (D:1) 2 giant cockroaches 5 goblins (D:1) 3 hobgoblins (D:2) 2 kobolds A quokka (D:1) 6 frilled lizards 8 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 650 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1354 | D:2 | Found Oruschia's Assorted Antiques. 1442 | D:2 | Learned a level 2 spell: Searing Ray 1559 | D:2 | HP: 1/24 [frozen (5)] 1560 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_behind_doors, minmay_heptomino_l4 Action || total -------------------------++------- Melee: Dagger || 22 Cast: Magic Dart || 60 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1557 | 1548 | 9 | 0 | 1371 | 2 | 778.5 | Dungeon | 1557 | 1548 | 9 | 0 | 1371 | 2 | 778.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1037 daAuts D:2: 520 daAuts