Seeded DCSS version 0.27.1 (webtiles) character file. Game seed: 16843347396602353568 (custom seed) 1100 bronco the Conjurer (level 7, 0/52 HPs) Began as a Demigod Conjurer on Aug 27, 2021. Slain by an orc warrior (12 damage) ... on level 5 of the Dungeon. The game lasted 00:17:22 (4813 turns). bronco the Conjurer (Demigod Conjurer) Turns: 4813, Time: 00:17:23 Health: 0/52 AC: 6 Str: 8 XL: 7 Next: 84% Magic: 26/26 EV: 12 Int: 28 God: Gold: 260 SH: 0 Dex: 12 Spells: 0/14 levels left rFire . . . SeeInvis + x - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage ∞ (no gloves) Will ..... n - +3 pair of seven-league boots {Rampage+∞} Stlth +++....... g - amulet of Ichacw {RegenMP Stlth+} HPRegen 0.17/turn m - ring "Ocifaty" {MP+9 Slay+3} MPRegen 0.45/turn v - ring of see invisible @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 260 gold pieces. Inventory: Hand Weapons c - a +0 hand axe x - a +0 war axe (weapon) Missiles f - 148 stones Armour a - a +0 robe (worn) i - a +0 pair of boots n - the +3 pair of seven-league boots (worn) {Rampage+∞} (You acquired it in a sewer) Its wearer moves as far as possible in that direction when moving towards enemies. Jewellery b - an amulet of the acrobat g - the amulet of Ichacw (around neck) {RegenMP Stlth+} (You acquired it in a sewer) [amulet of magic regeneration] It increases your rate of magic regeneration. Stlth: It makes you more stealthy. m - the ring "Ocifaty" (left hand) {MP+9 Slay+3} (You acquired it in a sewer) [ring of magical power] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). MP: It affects your magic capacity (+9). r - an amulet of regeneration v - a ring of see invisible (right hand) Wands w - a wand of polymorph (3) Scrolls d - a scroll of magic mapping {unknown} k - 2 scrolls of enchant armour {unknown} o - 2 scrolls of enchant weapon {unknown} p - a scroll of holy word {unknown} s - 2 scrolls of identify {unknown} u - a scroll of teleportation {unknown} Potions e - 2 potions of attraction {unknown} h - 3 potions of curing {unknown} j - 3 potions of might {unknown} l - a potion of berserk rage q - a potion of degeneration {unknown} t - a potion of cancellation {unknown} Skills: + Level 1.2 Fighting + Level 2.5 Axes + Level 3.3 Dodging + Level 3.1 Stealth + Level 4.4 Spellcasting + Level 6.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 3d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 d - Fulminant Prism Conj/Hex 12% 3d9 19% 4 e - Conjure Flame Conj/Fire 24% 6-21 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 96% 1d9 1% 1 Dazzling Flash Conj/Hex 48% N/A 5% 3 Summon Small Mammal Summ 24% N/A 7% 1 Sticky Flame Conj/Fire 24% 2d5 19% 4 Tukima's Dance Hex 6% N/A 21% 3 Call Canine Familiar Summ 6% N/A 22% 3 Ignite Poison Fire/Tmut/Pois 6% N/A 22% 3 Summon Guardian Golem Hex/Summ 6% N/A 22% 3 Swiftness Air 6% N/A 22% 3 Airstrike Air 3% N/A 56% 4 Passage of Golubria Tloc N/A N/A 56% 4 Yara's Violent Unravell Hex/Tmut 3% 3d4 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Sewer (visited) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History You barely miss the hound zombie. The hound zombie is lightly damaged. The hound zombie barely misses you. The hound zombie bites you but does no damage. You closely miss the hound zombie. The hound zombie is lightly damaged. The orc warrior shouts! The hound zombie bites you. The hound zombie closely misses you. You slash the hound zombie! The hound zombie is heavily damaged. The hound zombie misses you. The hound zombie bites you but does no damage. You barely miss the hound zombie. The hound zombie is heavily damaged. The hound zombie bites you but does no damage. The hound zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +2 halberd of flaming and wearing a +0 chain mail (80% to hit) The searing ray misses the hound zombie. The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc warrior hits you from afar with a +2 halberd of flaming. The orc warrior burns you. The hound zombie misses you. The searing ray hits the hound zombie! You destroy the hound zombie! The searing ray misses the orc warrior. The orc warrior completely misses you. The searing ray misses the orc warrior. The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is heavily wounded. You finish channeling your searing ray. The orc warrior hits you from afar with a +2 halberd of flaming!! The orc warrior burns you! * * * LOW HITPOINT WARNING * * * There is an open door here. The orc warrior hits you from afar with a +2 halberd of flaming! You die... .................[ .................. ..<............... .................. ................... #######'#######+#.. #............# #. #...o........# #... #.....@......# #... #.....##...... ######...##.....# ...#. .....#...##.....# ..# .....#..........# .#.....# .....#..........# #.....##### .....#..........# #.......... .....#..........#######.......... ##'###...........#....#.......... You could see an orc warrior. Vanquished Creatures Pikel (D:4) A water moccasin (Sewer) 4 lemures (D:4) A scorpion (D:4) A centaur zombie (D:5) A hound (D:5) 3 orc priests A gnoll shaman (D:4) A bullfrog skeleton (D:5) An iguana (D:3) 2 orc wizards A hound zombie (D:5) A howler monkey skeleton (D:4) 6 gnolls 6 adders 2 river rats (D:3) A shadow imp (D:4) A worm (D:3) 3 dart slugs 8 orcs 8 ball pythons 11 bats 5 endoplasms 5 giant cockroaches 7 goblins 5 hobgoblins 6 jackals A quokka (D:4) 3 frilled lizards 6 kobolds 4 rats 107 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 110 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 228 | D:1 | Reached skill level 4 in Conjurations 338 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 363 | D:1 | Learned a level 2 spell: Searing Ray 1204 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 1905 | D:2 | Reached skill level 5 in Conjurations 1905 | D:2 | Reached XP level 4. HP: 31/33 MP: 3/9 1987 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2088 | D:3 | Found a glowing drain. 2144 | Sewer | Entered a sewer 2257 | Sewer | Noticed a water moccasin 2278 | Sewer | Identified 3 scrolls of acquirement 2278 | Sewer | Acquired the ring "Ocifaty" {MP+9 Slay+3} 2281 | Sewer | Acquired the +3 pair of seven-league boots {Rampage+∞} 2281 | Sewer | Found the +3 pair of seven-league boots {Rampage+∞} 2293 | Sewer | Acquired the amulet of Ichacw {RegenMP Stlth+} 2343 | Sewer | Killed a water moccasin 2344 | Sewer | Reached XP level 5. HP: 30/38 MP: 12/12 3175 | D:3 | Reached XP level 6. HP: 39/46 MP: 13/13 3765 | D:4 | Learned a level 4 spell: Fulminant Prism 3792 | D:4 | Noticed Pikel 3836 | D:4 | Killed Pikel 3837 | D:4 | Reached skill level 1 in Fighting 3837 | D:4 | Reached skill level 1 in Axes 3837 | D:4 | Reached skill level 6 in Conjurations 3837 | D:4 | Reached XP level 7. HP: 43/52 MP: 12/16 4081 | D:4 | Found a staircase to the Ecumenical Temple. 4320 | D:4 | Learned a level 3 spell: Conjure Flame 4629 | D:5 | Entered Level 5 of the Dungeon 4813 | D:5 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_micro_d D:2: layout_loops_corners D:3: layout_basic, portal_sewer_entry_a D:4: layout_basic, minmay_temple_entry_sparse_star, uniq_pikel D:5: layout_gridville, gammafunk_ghost_icy Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.6 Stealth | 2 3 | 3.1 Spellcasting | 2 3 4 | 4.4 Dodging | 2 3 | 3.3 Fighting | 1 | 1.2 Axes | 1 2 | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | 7 | 36 | 3 || 46 War axe | | | 5 || 5 Cast: Magic Dart | 74 | 68 | 37 || 179 Searing Ray | 2 | 9 | 6 || 17 Fulminant Prism | | 1 | 2 || 3 Iskenderun's Myst | | | 1 || 1 Use: Scroll | | 3 | || 3 Stab: Sleeping | | 1 | || 1 Armor: Robe | 1 | 47 | 9 || 57 Dodge: Dodged | 10 | 55 | 14 || 79