Seeded DCSS version 0.27.1 (webtiles) character file. Game seed: 16843347396602353568 (custom seed) 167 bronco the Grave Robber (level 5, 0/37 HPs) Began as a Demonspawn Necromancer on Sept 4, 2021. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:04:18 (1584 turns). bronco the Grave Robber (Demonspawn Necromancer) Turns: 1584, Time: 00:04:18 Health: 0/37 AC: 2 Str: 8 XL: 5 Next: 23% Magic: 2/9 EV: 27 Int: 18 God: Gold: 51 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . SeeInvis . c - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ b - amulet of the acrobat HPRegen 0.12/turn (no ring) MPRegen 0.22/turn (no ring) @: lethally poisoned (0 -> -7), on berserk cooldown, acrobatic, slowed, very slow A: powered by death 1, magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Missiles e - 40 stones Armour a - a +0 robe (worn) i - a +0 pair of boots Jewellery b - an amulet of the acrobat (around neck) Scrolls d - a scroll of magic mapping {unknown} f - 3 scrolls of acquirement {unknown} j - a scroll of holy word {unknown} k - a scroll of enchant weapon {unknown} Potions g - 2 potions of curing {unknown} h - a potion of attraction {unknown} Skills: * Level 1.1 Fighting * Level 2.1 Dodging * Level 2.2 Stealth * Level 3.2 Spellcasting * Level 5.8 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 92% 1d8 1% 1 b - Vampiric Draining Necr 11% 2d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 46% N/A 1% 1 Animate Dead Necr 11% N/A 14% 4 Shock Conj/Air 8% 1d3 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Agony Necr 23% N/A 38% 5 Call Canine Familiar Summ 2% N/A 43% 3 Summon Guardian Golem Hex/Summ 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Airstrike Air 1% N/A 85% 4 Passage of Golubria Tloc N/A N/A 85% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You regenerate magic rapidly. Message History The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You slash the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 3! You have reached level 5! You start resting. You feel sick. You feel a strong urge to attack something. You feel sick. Your magical contamination has completely faded away. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. You die... #..$($..# #.......# #.......# ....... ..... ... #†# ####### #@# ##.....## #.# ##...≈...# #.#######...≈≈≈... #..........≈≈≈≈≈.∩ #.#######...≈≈≈... #.# ##...≈...# #.# ##.....## #.# ####### #.# There were no monsters in sight! Vanquished Creatures A water moccasin (Sewer) An adder (D:3) 2 river rats (D:3) A dart slug (D:1) 6 ball pythons 9 bats 3 endoplasms 4 giant cockroaches 3 goblins 3 hobgoblins A frilled lizard (D:1) 4 kobolds A rat (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 287 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 587 | D:1 | Reached skill level 5 in Necromancy 651 | D:1 | Found a faded altar of an unknown god. 1223 | D:2 | Reached XP level 3. HP: 23/24 MP: 3/6 1391 | D:2 | You fall into a shaft and drop 1 floor! 1449 | D:3 | Found a glowing drain. 1458 | D:3 | Learned a level 3 spell: Vampiric Draining 1506 | Sewer | Entered a sewer 1514 | Sewer | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1514 | Sewer | Reached XP level 4. HP: 27/31 MP: 0/8 1565 | Sewer | Noticed a water moccasin 1580 | Sewer | Killed a water moccasin 1581 | Sewer | Reached skill level 1 in Fighting 1581 | Sewer | Reached XP level 5. HP: 6/37 MP: 1/9 1584 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_micro_d D:2: layout_loops_corners D:3: layout_basic, portal_sewer_entry_a Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Necromancy | 5 | 5.8 Dodging | 2 | 2.1 Stealth | 2 | 2.2 Fighting | 1 | 1.1 Spellcasting | 3 | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 13 | 9 || 22 Cast: Pain | 57 | 5 || 62 Vampiric Draining | | 1 || 1 Use: Potion | | 1 || 1 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 36 | 7 || 43