Seeded DCSS version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 15384991614523242048 (custom seed) 26 bronco the Conjurer (level 2, -6/19 HPs) Began as a Mummy Conjurer on Nov 28, 2022. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:02:30 (952 turns). bronco the Conjurer (Mummy Conjurer) Turns: 952, Time: 00:02:30 Health: -6/19 AC: 2 Str: 10 XL: 2 Next: 89% Magic: 0/5 EV: 11 Int: 17 God: Gold: 76 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . SeeInvis . b - +0 dagger rCold + . . Faith + (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 13 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 2-3/arc 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Passwall Tmut/Erth 1% N/A 26% 2 Swiftness Air 2% N/A 47% 3 Vhi's Electric Charge Tloc/Air 4% N/A 47% 3 Fulminant Prism Conj/Hex 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Arcjolt Conj/Air 4% 1d14 91% 5 Lightning Bolt Conj/Air 4% 1d16 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as you move away! The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll hits you but does no damage. The gnoll attacks as you move away! The gnoll misses you. Your magical contamination has completely faded away. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! You die... #.#...## #......# ....#...## #.####.#.####### # #.###......# ##.#.#####.# ##..## #.# ##.).######.##### ##.....#..g@.....# #.#........###.#.#.# ............###.....# .............+.......# .............###.....# ...##........# ###.#.# #.# ##.....#.# #.#.# #. ##...##.# #.... ##+###.. .....# You could see a gnoll. Vanquished Creatures 2 bats (D:1) 6 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 509 | D:1 | Learned a level 2 spell: Searing Ray 713 | D:1 | Reached skill level 4 in Conjurations 952 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.1 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 46 Armor: Robe || 9 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 951 | 0 | 65 | 728 | 1 | 951.0 | Dungeon | 951 | 951 | 0 | 65 | 728 | 1 | 951.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 951 daAuts