Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12058673205326492181 (custom seed) 19 bronco the Ducker (level 2, -4/21 HPs) Began as a Djinni Conjurer on Mar 11, 2023. Shot with a bolt by a hobgoblin (15 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (491 turns). bronco the Ducker (Djinni Conjurer) Turns: 491, Time: 00:01:12 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 14 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 whip rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Missiles c - 11 stones Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of cancellation {unknown} Skills: + Level 3.5 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. The bat is severely wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat barely misses you. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat closely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! A hobgoblin comes into view. It is wielding a +0 hand crossbow. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The hobgoblin shoots a bolt. The bolt hits you. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shoots a bolt. The bolt hits you! Ouch! That really hurt! You die... ..........P~~~≈♣♣~~~ ...####....~~♣♣♣~~~P .... #......~~~≈~~♣ ~. ......#........P~~~♣PP .?....#.........P~~~♣~ ......#..........~P~P♣ ...................~P. .....#...............~ .........@............ ..g.......#........... #+#....†.#........... #......#........... #......#........... .........#.......... #.#.#.############.. †).... .#.#.. You could see a hobgoblin. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) 24 plants (D:1) 24 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bronco set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 260 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 491 | D:1 | Shot with a bolt by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, kennysheep_flooded_box, minmay_misc_feat_five, serial_bayou_lagoon_a, chequers_serial_rivers_small_a, minmay_misc_feat_pillars, hangedman_decor_growths, minmay_hexomino_r4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Whip || 2 Cast: Magic Dart || 34 Armor: Robe || 2 Dodge: Dodged || 4