Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3266799366262220114 66 bronco the Conjurer (level 3, -7/24 HPs) Began as a Demonspawn Conjurer on Oct 9, 2024. Mangled by a sleepcap (19 damage) ... on level 3 of the Dungeon. The game lasted 00:03:48 (2223 turns). bronco the Conjurer (Demonspawn Conjurer) Turns: 2223, Time: 00:03:49 Health: -7/24 AC: 3 Str: 7 XL: 3 Next: 96% Magic: 1/6 EV: 2 Int: 22 God: Gold: 94 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ i - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: sleeping A: big brain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) l - a +0 kite shield Jewellery i - a ring of poison resistance (left hand) Talismans f - a flux talisman Wands j - a wand of mindburst (8) Scrolls c - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} o - a scroll of blinking {unknown} p - a scroll of torment {unknown} Potions b - a potion of magic g - a potion of might {unknown} m - a potion of attraction {unknown} n - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting * Level 5.0 Conjurations * Level 0.8 Translocations * Level 0.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Message History There is an open door here. You open the door. A sleepcap comes into view. Found 10 gold pieces, a ring mail, 3 stones and a sling. A rat and a goblin come into view. The goblin shouts! There is an open door here. The rat attacks as it pursues you! The rat bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the rat! You kill the rat! The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ###+### #.....# #..)..# +.(.[.+ #..$..# #.....# ###f### #..# #..@..## +.. ##.....## #.. # ##.....## #.# ###. ##.....## #.# .##. ##.....###.# .... +#######'####..##...# .........†.†......# # ######..##......## # #..###..##..# # You could see a sleepcap. Vanquished Creatures 2 adders 2 dart slugs A ribbon worm (D:2) 5 ball pythons 2 bats An endoplasm (D:1) 3 giant cockroaches A goblin (D:3) 4 hobgoblins 3 jackals (D:3) 3 kobolds (D:1) 2 quokkas 5 frilled lizards 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1095 | D:1 | Learned a level 2 spell: Searing Ray 1271 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1406 | D:2 | You fall into a shaft and drop 2 floors! 2032 | D:3 | Reached skill level 5 in Conjurations 2223 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_rooms, dreamdust_mushroom_princess, st_stairs_7 D:3: layout_rooms, worldfamousw_hep_ancestral_shrine, shapermc_ecumenical_altar_notcrosses, ebering_dispersal_statue_hall, minmay_quadrilaterals D:4: layout_basic, minmay_temple_entry_slanted Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Translocations | | 0.8 Alchemy | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Punch || 1 Short sword || 4 Cast: Magic Dart || 73 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 7