Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10084742010003342146 2963 bronco the Thaumaturge (level 9, -7/45 HPs) Began as a Deep Elf Conjurer on Oct 14, 2024. Was a Follower of Kikubaaqudgha. Shot with an arrow by a centaur warrior (22 damage) ... on level 8 of the Dungeon. The game lasted 00:20:19 (7381 turns). bronco the Thaumaturge (Deep Elf Conjurer) Turns: 7381, Time: 00:20:20 Health: -7/45 AC: 3 Str: 10 XL: 9 Next: 52% Magic: 12/26 EV: 12 Int: 36 God: Kikubaaqudgha [*.....] Gold: 403 SH: 0 Dex: 13 Spells: 16/30 levels left rFire x . . t - +9 spear of Fear {elec, rF- rC+ Will- Int+8} rCold + . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - -2 pair of gloves of Valour {Str+6} SInv + u - +1 pair of boots Will ..... (no amulet) Stlth ++ p - ring of see invisible HPRegen 0.27/turn L - ring of positive energy MPRegen 0.40/turn %: no passive effects @: studying Stealth A: magic regeneration a: Renounce Religion, Unearth Wretches You were on level 8 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 403 gold pieces. Inventory: Hand Weapons d - a +0 short sword s - a +1 long sword t - the +9 spear of Fear (weapon) {elec, rF- rC+ Will- Int+8} (You found it on level 4 of the Dungeon) Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. v - a +0 eveningstar y - the +8 dagger "Voex" {elec, Stlth+} (You found it on level 4 of the Dungeon) Stlth+: It makes you more stealthy. A - a +1 hand axe of flaming B - the +1 mace of Destruction {antimagic, rElec rPois rF+} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. E - a +0 great sword Missiles e - 48 stones n - a throwing net z - 6 poisoned darts O - 4 curare-tipped darts Armour a - a +0 robe (worn) i - the -2 pair of gloves of Valour (worn) {Str+6} (You acquired it on level 6 of the Dungeon) Str+6: It affects your strength (+6). u - a +1 pair of boots (worn) Jewellery p - a ring of see invisible (left hand) L - a ring of positive energy (right hand) M - a ring of willpower Talismans H - a maw talisman J - a flux talisman P - a beast talisman Wands h - a wand of iceblast (6) Scrolls c - 3 scrolls of revelation g - a scroll of noise o - a scroll of teleportation x - a scroll of silence I - 2 scrolls of enchant armour {unknown} N - a scroll of amnesia {unknown} Potions b - 2 potions of magic f - 2 potions of mutation j - 3 potions of haste k - 3 potions of curing l - a potion of invisibility m - 2 potions of might q - a potion of resistance r - a potion of cancellation {unknown} w - 2 potions of degeneration C - a potion of ambrosia {unknown} F - a potion of heal wounds {unknown} G - a potion of enlightenment {unknown} K - a potion of brilliance {unknown} Skills: + Level 4.5 Dodging - Level 2.4 Stealth - Level 11.2 Spellcasting - Level 10.2 Conjurations - Level 3.2 Necromancy - Level 3.0 Translocations - Level 2.9 Alchemy You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 30% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d71% 4 e - Inner Flame Hex/Fire 20% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 84% N/A 1% 1 Freeze Ice 80% 1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 80% N/A 1% 1 Grave Claw Necr 86% 2d13 1% 2 Fugue of the Fallen Necr 43% N/A 1% 3 Hailstorm Conj/Ice 54% 3d11 1% 3 Mephitic Cloud Conj/Alch/Air 51% N/A 1% 3 Vampiric Draining Necr 43% 2d9 1% 3 Iskenderun's Battlesphe Conj 76% 2d12 1% 5 Brom's Barrelling Bould Conj/Erth 54% 2d9 2% 4 Irradiate Conj/Alch 30% 3d21 3% 5 Frozen Ramparts Ice 40% 1d7 6% 3 Fireball Conj/Fire 27% 3d12 7% 5 Cigotuvi's Putrefaction Necr/Air 31% N/A 11% 4 Ignite Poison Fire/Alch 30% N/A 11% 4 Sticky Flame Fire/Alch 30% 2d7 11% 4 Freezing Cloud Conj/Ice/Air 22% 6-21 14% 5 Orb of Destruction Conj 38% 9d11 26% 7 Conjure Ball Lightning Conj/Air 27% 3x3d8 36% 6 Ignition Fire 10% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair: D:8-11 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:6 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (chance to affect: 75%) The water moccasin is filled with an inner flame. Unknown command. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - water moccasin You conjure a prism of explosive energy! A fulminant prism comes into view. The water moccasin bites your fulminant prism! x2 Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (inner flame, 72% to hit) The searing ray hits the water moccasin. Flame seeps out of the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. The searing ray misses the water moccasin. The searing ray hits the water moccasin. Flame seeps out of the water moccasin. The water moccasin is severely wounded. The water moccasin is engulfed in blazing flames. Kikubaaqudgha accepts your kill. The water moccasin explodes! The centaur warrior shoots an arrow. The arrow hits you!! Ouch! That really hurt! You hear a shout! Your Dodging skill increases to level 4! The centaur warrior shoots an arrow. The arrow hits you!! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! ...#...#....[.. ..............# ...#.#........# .... ..........c..# .... #.#.......... ..... # #.#.#....§.§. ####.*..c #.#.#.#....§○# #.......c #.#.#.#.....§####........ . #........<@...†.......).. ..#...........#####.....).. .......................)... .###..............#.....##. ....[...................... ###...............#.....##[ #..............)######.. ### #....####......... ... #<# #....####.......... .. You could see a centaur warrior. Vanquished Creatures A steam dragon (D:7) A wyvern (D:7) 3 water moccasins An ice beast (D:6) A sky beast (D:6) A black bear (D:4) 4 ogres 2 centaurs A phantom (D:5) 3 bullfrogs (D:7) 5 scorpions 5 killer bees An electric eel (D:7) A bombardier beetle (D:3) 3 orc priests A hound (D:4) 4 iguanas 8 orc wizards 2 sleepcaps (D:6) 5 adders 7 gnolls (D:5) A shadow imp (D:6) A white imp (D:6) 2 ufetubi (D:5) 2 dart slugs 3 ribbon worms 28 orcs 5 bats 7 endoplasms 7 giant cockroaches 7 goblins 5 hobgoblins 9 jackals 3 quokkas 7 ball pythons 2 frilled lizards (D:1) 11 kobolds 7 rats A fulminant prism (D:7) 168 creatures vanquished. Vanquished Creatures (others) 22 fulminant prisms 22 creatures vanquished. Grand Total: 190 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 282 | D:1 | Reached skill level 5 in Conjurations 427 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 552 | D:1 | Found a faded altar of an unknown god. 788 | D:2 | Learned a level 2 spell: Searing Ray 1212 | D:3 | Reached skill level 1 in Translocations 1212 | D:3 | Reached XP level 4. HP: 7/24 MP: 5/11 1718 | D:3 | Reached skill level 4 in Spellcasting 1718 | D:3 | Reached skill level 1 in Alchemy 1799 | D:3 | Reached XP level 5. HP: 27/28 MP: 4/13 2375 | D:4 | Identified the +9 spear of Fear {elec, rF- rC+ Will- Int+8} 2385 | D:4 | Learned a level 4 spell: Fulminant Prism 2390 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2553 | D:4 | Reached skill level 5 in Spellcasting 2553 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/15 2837 | D:4 | Identified the +8 dagger "Voex" {elec, Stlth+} 3001 | D:4 | Reached skill level 6 in Spellcasting 3001 | D:4 | Reached XP level 7. HP: 17/36 MP: 8/18 3611 | D:5 | Entered Level 5 of the Dungeon 4055 | D:5 | Reached skill level 7 in Spellcasting 4743 | D:5 | Found a staircase to the Ecumenical Temple. 4759 | D:5 | Reached XP level 8. HP: 41/41 MP: 14/21 4764 | Temple | Entered the Ecumenical Temple 4782 | Temple | Became a worshipper of Kikubaaqudgha 4796 | D:5 | Learned a level 3 spell: Inner Flame 4854 | D:5 | Reached skill level 8 in Spellcasting 5005 | D:6 | Reached skill level 1 in Necromancy 5070 | D:6 | Identified the +1 mace of Destruction {antimagic, rElec | rPois rF+} 5133 | D:6 | Reached skill level 9 in Spellcasting 5218 | D:6 | Reached * piety under Kikubaaqudgha 5218 | D:6 | Received a gift from Kikubaaqudgha 5237 | D:6 | You fall into a shaft and drop 1 floor! 5429 | D:7 | Reached skill level 10 in Spellcasting 5521 | D:7 | Reached XP level 9. HP: 39/45 MP: 17/25 5979 | D:6 | Identified 3 scrolls of acquirement 5979 | D:6 | Acquired a book of the Spheres 5981 | D:6 | Acquired a Trismegistus Codex 5983 | D:6 | Acquired the -2 pair of gloves of Valour {Str+6} 6244 | D:6 | Found Pozasmo's Armour Boutique. 6330 | D:6 | Reached skill level 10 in Conjurations 6334 | D:6 | Reached skill level 11 in Spellcasting 7216 | D:8 | Noticed a centaur warrior 7381 | D:8 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_rooms D:3: layout_basic D:4: layout_basic D:5: layout_gridville, minmay_temple_entry_statues_fountains D:6: layout_loops_ring, serial_shops, nicolae_shop_competitors_out_of_business, lightli_ossuary_entry_decrepit_ruins, nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock] D:7: layout_basic, minivault_10, nrook_mini_vaults, kennysheep_generic_room_4 D:8: layout_basic, minmay_manual_mail, uniq_maurice Temple: dpeg_three_leaves_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.2 Translocations | 1 2 3 | 3.0 Spellcasting | 4 5 6 7 10 11 | 11.2 Alchemy | 1 2 | 2.9 Necromancy | 2 3 | 3.2 Dodging | 4 | 4.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | | 2 | || 2 Cast: Magic Dart | 79 | 68 | 92 || 239 Searing Ray | 2 | 18 | 26 || 46 Fulminant Prism | | | 23 || 23 Iskenderun's Myst | | | 8 || 8 Inner Flame | | | 7 || 7 Use: Scroll | | | 20 || 20 Armour: Robe | 2 | 21 | 28 || 51 Dodge: Dodged | 3 | 9 | 7 || 19