Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17402082034169512991 90 bronco the Conjurer (level 4, -11/26 (27) HPs) Began as an Octopode Conjurer on Oct 18, 2024. Mangled by a hell rat (20 damage) ... in a sewer. The game lasted 00:05:52 (2203 turns). bronco the Conjurer (Octopode Conjurer) Turns: 2203, Time: 00:05:53 HP: -11/26 (27) AC: 1 Str: 12 XL: 4 Next: 56% MP: 2/7 EV: 17 Int: 22 God: Gold: 63 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - +5 ring of evasion rCorr . h - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 short sword (weapon) Missiles g - 6 poisoned darts Armour b - a +2 kite shield Jewellery c - a +5 ring of evasion (left tentacle) h - a +6 ring of strength (right tentacle) Scrolls e - a scroll of blinking i - a scroll of teleportation Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 5.2 Conjurations * Level 1.0 Translocations * Level 1.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the rat! Magic restored. You enter the shallow water. You see here a rat corpse. You enter the shallow water. Things that are here: a rat corpse; a rat corpse You enter the shallow water. You open the door. A hell rat comes into view. The hell rat roars deafeningly! Found seven items. Found a gate leading back out of this place. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (79% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hell rat. The hell rat is moderately wounded. The searing ray hits the hell rat. The hell rat is severely wounded. The hell rat bites you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. The searing ray hits the hell rat but does no damage. The hell rat is severely wounded. You finish channelling your searing ray. The hell rat misses you. You hit the hell rat but do no damage. You grab the hell rat. You squeeze the hell rat. The hell rat is severely wounded. You constrict the hell rat. The hell rat bites you!! Ouch! That really hurt! You die... ###.~~### #..~~..~# ##...†...## #~~.###~†.# ##..## ##.~## #.~.#~~ #.~.# #..##).~##~~# #.~#!?~~.#~~# #∩∩#∩)~~~r@~# #~.#?!~~.#.~# #~.##!~~ #~.# #..~#.~ ~~~# ##~~## ~.## r~. ~.~# #r~~ ~~## .r.~~.~ You could see a hell rat. Vanquished Creatures An adder (D:2) 2 river rats 2 dart slugs A ribbon worm (D:2) 7 ball pythons 2 bats (D:1) 3 endoplasms 7 giant cockroaches 4 goblins 5 hobgoblins 4 jackals (D:3) A quokka (D:2) 3 frilled lizards A kobold (D:1) 11 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 298 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 377 | D:1 | Learned a level 2 spell: Searing Ray 1032 | D:2 | Reached XP level 3. HP: 18/21 MP: 0/6 1701 | D:2 | Reached skill level 5 in Conjurations 1827 | D:2 | Reached skill level 1 in Alchemy 2079 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/7 2104 | D:3 | Found a glowing drain. 2109 | Sewer | Entered a sewer 2116 | Sewer | Reached skill level 1 in Translocations 2203 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_basic D:3: minmay_door_path, layout_rooms, mainiacjoe_overflow_alcove_2, nicolae_overflow_squiral, portal_sewer_entry_e, uniq_crazy_yiuf_cottage Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.2 Alchemy | 1 | 1.2 Translocations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Tentacles | 9 | 8 || 17 Constrict | 7 | 11 || 18 Unarmed | 2 | || 2 Short sword | 29 | 22 || 51 Cast: Magic Dart | 44 | 6 || 50 Searing Ray | 1 | 2 || 3 Use: Scroll | 4 | || 4 Stab: Sleeping | 3 | || 3 Armour: Skin | 11 | 7 || 18 Dodge: Dodged | 37 | 12 || 49