Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11332871833834200251 41 bronco the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Oct 20, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1816 turns). bronco the Conjurer (Octopode Conjurer) Turns: 1816, Time: 00:02:31 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 52% Magic: 2/6 EV: 12 Int: 22 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused, brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 6 atropa-tipped darts Scrolls b - a scroll of blinking {unknown} c - a scroll of enchant armour {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.8 Conjurations * Level 0.9 Translocations * Level 0.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Hailstorm Conj/Ice 19% 3d7 16% 3 Jinxbite Hex 6% N/A 21% 2 Frozen Ramparts Ice 6% 1d1 38% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 38% 4 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Sigmund is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. Sigmund hits you with a +0 scythe. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund completely misses you. It was a potion of brilliance. You feel clever all of a sudden. Sigmund hits you from afar with a +0 scythe. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe. You bump into the rock wall. You feel less confused. Sigmund casts a spell at you. You are confused. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund closely misses you. You closely miss Sigmund. You squeeze Sigmund! Sigmund is almost dead. Sigmund hits you with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You miss Sigmund. Sigmund is almost dead. You bump into the rock wall. Sigmund says, "Now you see me, now you don't..." Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. .. .# .. .# . .# .##.### ### #.....# . ##@###.....##.. ##.#@..........# #.###.#.....##.# !.....@## ##......##.# #.# ......# ##.#.####.# #.# #####. ##.##.# #.# #.# #.#. ##.###.# #.# #.# ..†.#......# #.# #.# #.....#######.# #.# #...#.......##.###.## You could see Sigmund. Vanquished Creatures A gnoll (D:1) 2 dart slugs An endoplasm (D:2) 2 giant cockroaches A goblin (D:1) 5 hobgoblins 2 quokkas A ball python (D:2) 3 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 107 | D:1 | Found a faded altar of an unknown god. 316 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 375 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1796 | D:2 | Noticed Sigmund 1816 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, dreamdust_ecumenical_altar_statues D:2: layout_loops_ring, minmay_splitting_lines, uniq_sigmund Action || total ---------------------------++------- Melee: Short sword || 6 Tentacles || 1 Cast: Magic Dart || 54 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 8 Dodge: Dodged || 7