Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 477857181333238971 1765 bronco the Thaumaturge (level 8, -13/41 HPs) Began as a Deep Elf Conjurer on Nov 17, 2024. Was an Initiate of Yredelemnul. Mangled by a cyclops (20 damage) ... on level 6 of the Dungeon. The game lasted 00:11:44 (5838 turns). bronco the Thaumaturge (Deep Elf Conjurer) Turns: 5838, Time: 00:11:44 Health: -13/41 AC: 12 Str: 4 XL: 8 Next: 79% Magic: 18/22 EV: 11 Int: 26 God: Yredelemnul [......] Gold: 293 SH: 0 Dex: 13 Spells: 9/23 levels left rFire . . . u - +2 trident rCold . . . (no shield) rNeg . . . a - +0 robe rPois . m - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ f - +4 ring of protection HPRegen 0.26/turn s - +4 ring of protection MPRegen 0.36/turn %: no passive effects @: wreathed by umbra, lit torch A: magic regeneration a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were on level 6 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 293 gold pieces. Inventory: Hand Weapons u - a +2 trident (weapon) Missiles x - 11 poisoned darts A - 2 throwing nets Armour a - a +0 robe (worn) m - a +1 helmet (worn) n - the +3 leather armour "Cujieban" {Dex+4 Slay+3} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). v - a scarf of shadows Magical Staves j - a staff of fire Jewellery f - a +4 ring of protection (left hand) s - a +4 ring of protection (right hand) Wands t - a wand of polymorph (12) Scrolls g - 3 scrolls of teleportation k - a scroll of enchant armour o - a scroll of fog {unknown} z - a scroll of blinking {unknown} D - 2 scrolls of revelation {unknown} E - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - 2 potions of berserk rage h - a potion of curing {unknown} l - a potion of lignification {unknown} p - a potion of ambrosia {unknown} w - a potion of resistance {unknown} B - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 8.2 Spellcasting - Level 8.2 Conjurations + Level 6.3 Summonings - Level 3.1 Translocations - Level 3.0 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 5% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 5% 4 e - Call Canine Familiar Summ 43% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 86% N/A 1% 2 Summon Blazeheart Golem Fire/Summ 27% N/A 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Annotations: D:3 1 runed translucent door, Crazy Yiuf D:4 2 transporters, Frankrid's ghost, novice CoGl Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The cyclops throws a large rock. The large rock hits you!! Ouch! That really hurt! The centaur shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (ally target, 98% to hit) The searing ray hits the cyclops. The cyclops is lightly wounded. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the cyclops. The cyclops is lightly wounded. Your hound zombie bites the cyclops. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (lightly wounded, ally target, umbra, 98% to hit) The searing ray hits the cyclops! The cyclops is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits your hound zombie. The centaur shoots an arrow. The arrow completely misses your hound zombie. The arrow hits you but does no damage. Your water moccasin zombie bites the cyclops. The cyclops hits you!! You die... Your body rises from the dead as a mindless zombie. #.########.# ## #.##.Z.Z...####. #.##.#####...... ##.##.# ##..#.. #.....######..... #.............<.. #(###########.#.. ###.####### #.##. #Z@Z#......## #...# #Z#C# ##...####... #...# #..#..Z...#. #c#.# #....####... #...#....#.## ##.# #.#.#### #.# .# #...# #Z# .# ###.# #.# .. ######.######## You could see a cyclops (ally target), a centaur, a friendly water moccasin zombie, a friendly hound zombie and a friendly centaur zombie. Vanquished Creatures A water moccasin (D:6) A black bear (D:5) An ogre (D:5) 2 centaurs (D:6) A phantom (D:4) A bullfrog (D:6) A gnoll sergeant (D:5) A vampire bat (D:4) 5 killer bees (D:5) 3 jellies 2 orc priests 2 hounds A sleepcap (D:5) Natasha (thrice) (D:3) An orc wizard (D:4) 6 adders 10 gnolls A shadow imp (D:4) 6 ufetubi 6 dart slugs 3 fire bats (D:4) 2 ribbon worms 9 orcs 2 spectral bats (D:4) 8 ball pythons 14 bats 3 bat skeletons (D:4) A bat zombie (D:4) 8 endoplasms 4 giant cockroaches 11 goblins 3 hobgoblins 3 jackals (D:1) 2 quokkas A bat simulacrum (D:4) 4 frilled lizards 9 kobolds 8 rats 150 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:6) A jelly (D:5) 2 adders 4 creatures vanquished. Vanquished Creatures (others) A gnoll zombie (D:5) 7 fulminant prisms 8 creatures vanquished. Grand Total: 162 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 98 | D:1 | Learned a level 2 spell: Searing Ray 319 | D:1 | Reached skill level 5 in Conjurations 527 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 756 | D:1 | You fall into a shaft and drop 1 floor! 1016 | D:2 | Reached skill level 1 in Translocations 1437 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1510 | D:2 | Reached skill level 1 in Alchemy 1557 | D:2 | Identified the +3 leather armour "Cujieban" {Dex+4 Slay+3} 2101 | D:3 | Learned a level 4 spell: Fulminant Prism 2106 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2272 | D:3 | Reached XP level 5. HP: 22/28 MP: 5/13 2522 | D:3 | Noticed Natasha 2526 | D:3 | Killed Natasha 3076 | D:3 | Noticed Natasha 3083 | D:3 | Killed Natasha 3084 | D:3 | Reached skill level 5 in Spellcasting 3120 | D:3 | Noticed Natasha 3128 | D:3 | Killed Natasha 3129 | D:3 | Reached XP level 6. HP: 23/32 MP: 9/15 3198 | D:3 | Found a runed translucent door. 3199 | D:3 | Noticed Crazy Yiuf 3393 | D:4 | Noticed Frankrid's ghost (novice CoGl) 3393 | D:4 | Found a transporter. 3827 | D:4 | Found a transporter. 3969 | D:4 | Reached XP level 7. HP: 36/36 MP: 15/18 4227 | D:5 | Entered Level 5 of the Dungeon 4257 | D:5 | Found a staircase to the Ecumenical Temple. 4264 | Temple | Entered the Ecumenical Temple 4274 | Temple | Became a worshipper of Yredelemnul the Fallen 4534 | D:5 | Reached XP level 8. HP: 41/41 MP: 10/21 4813 | D:5 | Learned a level 3 spell: Call Canine Familiar 4883 | D:5 | Reached skill level 1 in Summonings 5740 | D:6 | Reached skill level 5 in Summonings 5834 | D:6 | Noticed a cyclops 5838 | D:6 | Mangled by a cyclops Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_x, chequers_hall_statues_wall_a, wander_ebering_terrifying_dragon_lair D:2: layout_loops_corners, minmay_pentomino_s2 D:3: layout_loops_corners, minivault_27, minmay_goblin_outpost, uniq_natasha, uniq_crazy_yiuf_cottage D:4: layout_cave_pools, gammafunk_ghost_stat_death, goddamned_bats D:5: layout_loops_ring, minmay_temple_entry_statues_pillars D:6: layout_loops_ring, mainiacjoe_overflow_big_doors, nicolae_concentric_dashed_squares_wild, minmay_misc_feat_rows, hangedman_minor_gate_pass Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.2 Translocations | 1 2 3 | 3.1 Alchemy | 1 2 3 | 3.0 Spellcasting | 4 5 6 7 8 | 8.2 Summonings | 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | | | 7 || 7 Cast: Magic Dart | 73 | 70 | 5 || 148 Searing Ray | 2 | 27 | 23 || 52 Fulminant Prism | | 1 | 6 || 7 Invoke: Light the Black T | | | 1 || 1 Use: Scroll | 5 | | 2 || 7 Stab: Sleeping | | | 1 || 1 Armour: Robe | | 23 | 39 || 62 Dodge: Dodged | 1 | 16 | 46 || 63