Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2070001797296849578 (custom seed) 343 bronco the Magician (level 6, -1/41 HPs) Began as a Mummy Conjurer on Dec 28, 2024. Slain by a water moccasin zombie (5 damage) ... in an ossuary. The game lasted 00:06:22 (3068 turns). bronco the Magician (Mummy Conjurer) Turns: 3068, Time: 00:06:23 Health: -1/41 AC: 4 Str: 10 XL: 6 Next: 31% Magic: 1/23 EV: 11 Int: 19 God: Gold: 85 SH: 0 Dex: 11 Spells: 4/15 levels left rFire x . . d - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ b - ring of Giymoun {rN+ rCorr MP+9} HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 85 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles e - 7 poisoned darts p - 2 boomerangs Armour a - a +0 robe (worn) c - a +0 helmet (worn) j - a +0 pair of boots (worn) Jewellery b - the ring of Giymoun (left hand) {rN+ rCorr MP+9} (You acquired it on level 1 of the Dungeon) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. i - a ring of willpower o - an amulet of reflection Wands l - a wand of paralysis (7) Scrolls f - 4 scrolls of teleportation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} m - 2 scrolls of fog {unknown} n - 2 scrolls of torment {unknown} Skills: - Level 1.6 Dodging - Level 1.6 Stealth * Level 5.3 Spellcasting * Level 4.9 Conjurations * Level 1.3 Translocations * Level 1.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Fugue of the Fallen Necr 7% N/A 34% 3 Anguish Hex/Necr 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Dithmenos Fedhas Vehumet Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) The water moccasin zombie barely misses you. Unknown command. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. You finish channelling your searing ray. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You can't drink. Okay, then. You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie completely misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. Your magical contamination has completely faded away. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You die... ### ######### #?!?!#...#..∩# +?$!!#.∩.'...# #!?!!#...#...# ### #####...# #..@# ###Z# ..# ...# #...# #...# ##+## You could see a water moccasin zombie. Vanquished Creatures A bullfrog (D:3) 2 water moccasin zombies (Ossuary) 3 gnolls (D:3) 4 adders 4 adder zombies (Ossuary) 2 dart slugs 2 orcs 7 ball pythons 8 endoplasms 5 giant cockroaches 2 gnoll zombies (Ossuary) 5 goblins 4 hobgoblins 3 jackals 5 kobolds 3 quokkas 8 bats 6 frilled lizards A jackal zombie (Ossuary) 9 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bronco the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 10 | D:1 | Identified a scroll of acquirement 10 | D:1 | Acquired the ring of Giymoun {rN+ rCorr MP+9} 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 618 | D:1 | Reached skill level 3 in Spellcasting 785 | D:1 | Learned a level 2 spell: Searing Ray 1181 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1842 | D:2 | Reached XP level 4. HP: 30/30 MP: 9/9 2387 | D:3 | Noticed a bullfrog 2396 | D:3 | Killed a bullfrog 2397 | D:3 | Reached skill level 4 in Spellcasting 2397 | D:3 | Reached skill level 1 in Translocations 2397 | D:3 | Reached XP level 5. HP: 33/35 MP: 10/11 2464 | D:3 | Learned a level 4 spell: Fulminant Prism 2469 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2682 | D:3 | Found a blossoming altar of Fedhas. 2840 | D:3 | Found a shadowy altar of Dithmenos. 2892 | D:4 | Found a radiant altar of Vehumet. 2963 | D:4 | Found a sand-covered staircase. 2968 | Ossuary | Entered an ossuary 3045 | Ossuary | Reached skill level 1 in Alchemy 3051 | Ossuary | Reached skill level 5 in Spellcasting 3051 | Ossuary | Reached XP level 6. HP: 41/41 MP: 13/13 3068 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, minmay_cut_off D:2: minmay_angry_zag, layout_basic, basic_altar, kennysheep_flooded_box D:3: layout_basic, general_overflow_altar, fedhas_altar_2 D:4: layout_cave_pods, mainiacjoe_overflow_alcove_2, minitemple, serial_shops, nicolae_shop_just_a_little_nook, nicolae_ossuary_entry_false_entrances Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 5 | 5.3 Conjurations | 4 | 4.9 Translocations | 1 | 1.3 Alchemy | 1 | 1.1 Dodging | | 1.6 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | 5 || 8 Cast: Magic Dart | 97 | 59 || 156 Searing Ray | | 7 || 7 Use: Scroll | 1 | || 1 Armour: Robe | 7 | 34 || 41 Dodge: Dodged | 10 | 14 || 24