Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10498015553701075370 0 browni3141 the Skirmisher (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Feb 17, 2022. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). browni3141 the Skirmisher (Merfolk Wanderer) Turns: 1, Time: 00:00:02 Health: 18/18 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 3.2 Fighting + Level 2.4 Short Blades + Level 1.0 Armour + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Foxfire Conj/Fire 4% 2x1d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 2% N/A 63% 3 Inventory: Hand Weapons a - a +1 rapier (weapon) Armour b - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #+# #@# ### There were no monsters in sight! Message History Welcome, browni3141 the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 rapier, a +0 robe; and the following spell memorised: Foxfire; and the following spells available to memorise: Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, st_stairs_14, minmay_quantized Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | browni3141 the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | browni3141 set off with the following items: a +1 rapier, a | +0 robe; and the following spell memorised: Foxfire; and | the following spells available to memorise: Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------