Dungeon Crawl Stone Soup version 0.29.0-10-g45618ea6d2 (webtiles) character file. Game seed: 12796902301874806638 56 browni3141 the Trooper (level 3, -2/39 HPs) Began as an Ogre Enchanter on Sept 1, 2022. Slain by Terence ... wielding a +4 flail of protection (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:55 (2838 turns). browni3141 the Trooper (Ogre Enchanter) Turns: 2838, Time: 00:02:55 Health: -2/39 AC: 3 Str: 14 XL: 3 Next: 97% Magic: 0/6 EV: 9 Int: 16 God: Gold: 96 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Faith . i - orb {*Rage} rNeg . . . Spirit + b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... Rage 20% (boots unavailable) Stlth ++........ G - amulet of guardian spirit HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: invisible A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: * Level 4.0 Fighting - Level 0.8 Short Blades * Level 1.2 Maces & Flails - Level 1.7 Dodging - Level 2.1 Stealth - Level 2.4 Spellcasting - Level 2.6 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Inventory: Hand Weapons a - a +1 dagger h - a +0 club (weapon) Missiles d - 19 stones (quivered) {@f1} Armour b - a +0 robe (worn) i - an orb of wrath (worn) Jewellery C - a ring of ice G - an amulet of guardian spirit (around neck) Scrolls g - a scroll of torment {unknown} l - a scroll of vulnerability {unknown} Potions e - a potion of attraction {unknown} f - a potion of ambrosia {unknown} j - a potion of degeneration {unknown} k - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence D:2 Sigmund #######.#.#..........# #.......#.......###### ##.#)#.###.####### #.......##.# ##.#.#.###.# #.......##.# ##.#.#.###.# #......@##.# #### ##.#.#@#...#########... ####.................... #.....##.############... #.##.###.# ##.# #.##.# #># #.# ##.##.###.## #.# #.....)....### #.# #..##.###....# #.# ##..##.# #..#.##########.# You could see Terence (unable to see you). Message History You hit Terence but do no damage. An adder comes into view. Terence hits you with a +4 flail of protection. x2 You barely miss Terence. Terence barely misses you. You barely miss Terence. Terence barely misses you. You hit Terence but do no damage. Terence misses you. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you with a +4 flail of protection! There is a stone staircase leading up here. Terence completely misses you. You climb upwards. There is a stone staircase leading down here. You closely miss Terence. Terence completely misses you. You barely miss Terence. Terence hits you with a +4 flail of protection. Terence hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * You fade into invisibility! Terence barely misses you. You barely miss Terence. Terence closely misses you. You hit Terence but do no damage. Terence hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * You catch the helpless Terence completely off-guard! You hit Terence but do no damage. Terence hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * Terence hits you with a +4 flail of protection. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 4 | 4.0 Maces & Flails | 1 | 1.2 Short Blades | | 0.8 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.4 Hexes | | 2.6 Action || total -------------------------++------- Melee: Dagger || 80 Club || 104 Punch || 2 Throw: Stone || 11 Use: Potion || 2 Stab: Invisible || 2 Sleeping || 1 Armor: Robe || 59 Dodge: Dodged || 99 Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, st_stairs_8 D:2: layout_rooms, hangedman_decor_points, uniq_robin, uniq_terence, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | browni3141 the Ogre Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 107 | D:1 | Reached skill level 1 in Fighting 321 | D:1 | Reached skill level 2 in Fighting 402 | D:1 | Reached XP level 2. HP: 28/28 MP: 5/5 1025 | D:1 | Reached skill level 3 in Fighting 1398 | D:1 | Reached XP level 3. HP: 15/37 MP: 6/6 1408 | D:1 | HP: 3/37 [quokka (1)] 1415 | D:1 | HP: 1/37 [jackal (2)] 2213 | D:1 | HP: 3/39 [poisoned by an adder] 2643 | D:2 | Reached skill level 4 in Fighting 2643 | D:2 | Reached skill level 1 in Maces & Flails 2676 | D:2 | Noticed Sigmund 2818 | D:2 | Noticed Terence 2838 | D:1 | HP: 2/39 [Terence/+4 flail of protection (6)] 2838 | D:1 | Slain by Terence Vanquished Creatures 2 adders (D:2) 4 ball pythons (D:1) 4 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 4 kobolds 4 rats 33 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2923 | 2868 | 55 | 787 | 1582 | 2 | 1461.5 | Dungeon | 2923 | 2868 | 55 | 787 | 1582 | 2 | 1461.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2536 daAuts D:2: 386 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 79 | 2 | 2.5 | 32 | 1 | 3.0 +---------+---------+-------+---------+---------+------- D:1 | 39 | 2 | 4.9 | 23 | 1 | 4.2 D:2 | 40 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------