Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 60520166326029437 171 browni3141 the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Jan 30, 2024. Got out of the dungeon alive. The game lasted 00:02:35 (2606 turns). browni3141 the Conjurer (Demonspawn Conjurer) Turns: 2606, Time: 00:02:36 Health: 35/35 AC: 2 Str: 8 XL: 5 Next: 26% Magic: 9/9 EV: 12 Int: 20 God: Gold: 131 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . l - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: foul stench 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons l - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of blinking {unknown} e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of fog {unknown} n - a scroll of revelation {unknown} p - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of berserk rage {unknown} i - a potion of might {unknown} j - 2 potions of heal wounds {unknown} k - 3 potions of curing {unknown} m - a potion of invisibility {unknown} o - a potion of enlightenment {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Anguish Hex/Necr 1% N/A 80% 4 Cause Fear Hex 1% N/A 80% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The magic dart hits the kobold but does no damage. The kobold is severely wounded. The kobold misses you. A kobold is nearby! A kobold is nearby! You barely miss the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You barely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. The kobold barely misses you. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse HP restored. You now have 131 gold pieces (gained 15). You see here a +0 robe. There is a stone staircase leading up here. Key pressed, stopping explore. You open the gate. 2 sleepcaps come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The searing ray hits the sleepcap. You destroy the sleepcap! The searing ray hits the sleepcap. You destroy the sleepcap! (Press . to maintain the ray.) Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! You have reached level 5! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #...##.....####.### ##...##.........#.## #.....8......#.###.# ##.........##.## ##. ##.......##### ## ##.....### #.## ##. #.....## ##.###.. #...### ##.#.## ##@## ##.### ### ### There were no monsters in sight! Vanquished Creatures 2 sleepcaps (D:3) Terence (D:2) 2 adders (D:2) 3 ribbon worms A dart slug (D:1) 4 orcs (D:3) 6 ball pythons 2 endoplasms (D:2) 3 giant cockroaches 4 goblins 7 hobgoblins 2 jackals (D:2) A quokka (D:1) 9 bats 4 frilled lizards 6 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | browni3141 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 289 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 289 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 1125 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1189 | D:1 | Learned a level 2 spell: Searing Ray 1586 | D:2 | Noticed Terence 1597 | D:2 | Killed Terence 1598 | D:2 | Reached XP level 4. HP: 28/30 MP: 0/8 2503 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2503 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/9 2606 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_loops_corners D:2: layout_basic, minmay_tripent, uniq_terence D:3: layout_loops_ring, hellmonk_no_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.1 Dodging | 2 | 2.9 Spellcasting | 3 | 3.0 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Club | 23 | 11 || 34 Punch | 1 | 1 || 2 Cast: Magic Dart | 83 | 41 || 124 Searing Ray | 3 | 4 || 7 Armour: Robe | 25 | 9 || 34 Dodge: Dodged | 24 | 14 || 38