Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9005485479792760904 88 browni3141 the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Jan 30, 2024. Got out of the dungeon alive. The game lasted 00:02:18 (2211 turns). browni3141 the Conjurer (Demonspawn Conjurer) Turns: 2211, Time: 00:02:19 Health: 30/30 AC: 3 Str: 8 XL: 4 Next: 29% Magic: 8/8 EV: 12 Int: 20 God: Gold: 163 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: rugged brown scales 1, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of reflection Scrolls d - a scroll of enchant armour {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of brand weapon {unknown} j - 3 scrolls of teleportation {unknown} k - 2 scrolls of summoning {unknown} l - 3 scrolls of identify {unknown} m - 2 scrolls of fog {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} i - 2 potions of heal wounds {unknown} n - a potion of berserk rage {unknown} o - a potion of might {unknown} p - a potion of curing {unknown} q - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 14% 1 Necrotise Necr 8% 1d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Manifold Assault Tloc 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 exclusion Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) A meltable shield of frost defends you. (SH +4) Message History The slug dart misses you. The dart slug completely misses you. You hit the dart slug. The dart slug is severely wounded. The dart slug completely misses you. You hit the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You barely miss the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug but do no damage. The dart slug is almost dead. You hit the dart slug but do no damage. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug but do no damage. The dart slug is almost dead. The dart slug barely misses you. A dart slug is nearby! You hit the dart slug. The dart slug is almost dead. The dart slug bites you. You hit the dart slug. You kill the dart slug! A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You now have 157 gold pieces (gained 11). Things that are here: a +0 whip; a gnoll corpse You now have 163 gold pieces (gained 6). Things that are here: a +0 club; a gnoll corpse Things that are here: a +0 halberd; a gnoll corpse You see here a hobgoblin corpse. You see here a quokka corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An endoplasm comes into view. You can't go up here! The endoplasm quivers. The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. You block the endoplasm's attack. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm completely misses you. You hit the endoplasm. You kill the endoplasm! No target in view! HP restored. There is a staircase leading out of the dungeon here. You have escaped! #.#######.###...........#######.≈ ......w..................†....#.. #.#######...............####..#.. #....####..##...........####.#### #.......w..###.............(..# # ...........# #................### .....>.....# #..................# ...........###................#.# #..........#.(..@>............#.. ......#......#...........†....### .......##...............#####..# .....#.##..............## ##.# .....#.....####....###########.# ..##.........###.#.....#.....#.## ....#.....##.###.#####.#.###..... ...........#.....###...#...##.... #...........####...#.#####.##.... There were no monsters in sight! Vanquished Creatures 3 gnolls (D:3) An adder (D:3) A dart slug (D:3) An orc (D:3) 6 bats 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:2) 9 hobgoblins 4 kobolds 2 quokkas 6 ball pythons 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | browni3141 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 292 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 292 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 662 | D:1 | Found a faded altar of an unknown god. 939 | D:2 | Learned a level 2 spell: Searing Ray 1133 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 2136 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2136 | D:3 | Reached XP level 4. HP: 28/30 MP: 1/8 2211 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_ornament D:2: layout_rooms D:3: layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.5 Stealth | 2 | 2.7 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 36 | 3 || 39 Unarmed | 2 | || 2 Cast: Magic Dart | 96 | || 96 Searing Ray | 3 | || 3 Armour: Robe | 42 | 1 || 43 Dodge: Dodged | 40 | 2 || 42 Block: Other | | 1 || 1