Tutorial DCSS version 0.30.1-3-gfc49f6343a (webtiles) character file. bruno71 the Trooper (Human Fighter) Turns: 263, Time: 00:05:57 Health: 22/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . b - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) c - a +0 whip e - a +0 shortbow Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.4 Staves + Level 3.1 Armour + Level 2.0 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The training dummy throws a stone. The stone closely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line, f - training dummy Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. The training dummy throws a stone. The stone hits you but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 2! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow A training dummy comes into view. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target, f - you Okay, then. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target, f - training dummy Aim: a training dummy, quivering stones (about 2% to evade your +0 quarterstaff) Your weapon can't reach that far! Okay, then. ######### #.......## #..<...... #.......## #### ######### ...### ## ##§§..#### ##. #§§§..≈≈≈## #.. #§§≈.@≈8≈≈# #.~ #§w§..≈≈≈## #.~ #§§§.~≈### #.~ ##§#.### #.. ###.# ##. #.## ## ##.# #.## ##.### # You can see a worm and a training dummy. Vanquished Creatures A giant cockroach (D:1) 2 training dummies 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bruno71 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 79 | D:1 | Noticed a wyvern 216 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 13 Throw: Boomerang || 2 Armour: Robe || 2 Dodge: Dodged || 6