Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 3748874194388717029 25 bungle the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 9, 2023. Killed from afar by Sigmund (21 damage) ... with a bolt of light ... on level 2 of the Dungeon. The game lasted 00:06:06 (1035 turns). bungle the Magician (Djinni Conjurer) Turns: 1035, Time: 00:06:06 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 37 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 ring mail i - a +0 cloak Magical Staves f - a staff of death Scrolls c - a scroll of teleportation {unknown} d - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} j - a scroll of silence {unknown} Potions g - a potion of mutation {unknown} h - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d8 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Necrotise Necr 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ![[ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - adder Aim: a jackal (72% to hit) The searing ray hits the adder. You kill the adder! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Necrotise wells up from within. Spell assigned to 'f'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You need no library to learn spells. Unknown command. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of light (5) (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund zaps a wand. The bolt of light hits you!! Ouch! That really hurt! You die... #.. ..# ####.### #.# ###......###.#### ####................ #.............#.#### #.....##....#.#.### #>....+...........# #.....##....##..#.# #..@..# #..<....#.# #.....###.#.#...# # #†####....#.....# #.# #....#.....# @.# #....#.....# ..S# #....#.....# ...h# #..........# .....# ##....†..... ..!.h.. #.......#### You could see Sigmund. Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:2) 3 quokkas A bat (D:1) A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 228 | D:1 | Found Warphomma's Distillery. 311 | D:1 | Found Bogy's Armour Shoppe. 388 | D:1 | Found Lehotontoa's Antique Armour Emporium. 1030 | D:2 | Noticed Sigmund 1035 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1035 | D:2 | Learned a level 1 spell: Necrotise 1035 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, serial_shops, shop, shop, nicolae_shop_back_alley_shop D:2: layout_basic, minmay_worlds_worst_comb, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 1 Use: Scroll || 1 Dodge: Dodged || 1