Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 2796589064773985952 10 bungle the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on May 9, 2023. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (522 turns). bungle the Magician (Djinni Conjurer) Turns: 522, Time: 00:00:30 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 49 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +4 dagger of holy wrath Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##..##....# ##...# ##..#.#..###...## ##...#..##...### ##..##.#...## ##.......## # #..##..## #)# #.##..## #.#..#########....## #.....g.@..####### #...#.#####.#.. ... #. #.#.# # .. #.#.# ... #.#.# .... #.#.######## .#... #........... ...... ###.######## #.# You could see a gnoll. Vanquished Creatures A goblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Found a faded altar of an unknown god. 250 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 522 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, skrybe_limestone_x Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 1 Dodge: Dodged || 1