Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 356069843889093668 53 bungle the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 9, 2023. Slain by a scorpion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1206 turns). bungle the Magician (Djinni Conjurer) Turns: 1206, Time: 00:01:33 Health: 0/31 AC: 2 Str: 8 XL: 4 Next: 10% Gold: 50 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of magic mapping {unknown} e - a scroll of torment {unknown} f - a scroll of fear {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of degeneration {unknown} g - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Apportation Tloc 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! You start resting. A scorpion comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 3% risk of failure) Press: ? - help, Dir - move target, p - scorpion Apport: a +2 dagger of venom Yoink! You pull the item towards yourself. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #...# #...## #....# #...## # ##.## .# #.# ### #####†.#.## #.#########.###...†...... ##...............s†....... ...#......#..###@###.##.## ...#......#.......##.# ...#......#..........# ...#......#..##...##.# ##.###.####..........# #.# #............##. #.# #..###..##...# #.# #..# #.)##...# #..# #.... .... You could see a scorpion. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 bats (D:1) 2 endoplasms (D:2) 3 giant cockroaches A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:2) A ball python (D:1) 5 goblins 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 248 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 498 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 498 | D:1 | Learned a level 1 spell: Apportation 1055 | D:2 | Found a basalt altar of Yredelemnul. 1194 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 1200 | D:2 | Noticed a scorpion 1206 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 3 || 51 Searing Ray | 2 | 2 || 4 Apportation | | 1 || 1 Armour: Robe | 1 | || 1 Dodge: Dodged | 3 | || 3