Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 4771827184873106989 52 bungle the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 10, 2023. Slain by a phantom (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:06 (1786 turns). bungle the Magician (Djinni Conjurer) Turns: 1786, Time: 00:02:07 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 8% Gold: 138 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} e - 2 scrolls of poison {unknown} f - 2 scrolls of identify {unknown} h - a scroll of butterflies {unknown} i - a scroll of enchant armour {unknown} j - 2 scrolls of noise {unknown} k - a scroll of immolation {unknown} Potions c - 2 potions of brilliance {unknown} d - a potion of degeneration {unknown} g - a potion of resistance {unknown} l - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. The phantom attacks as you move away! The phantom closely misses you. The phantom attacks as you move away! The phantom hits you. You die... ..... .... #... ### #..# ..#### # #..###. #....##.# #..>... #.....#.# ##..### #..$!...#####.....## #..@..?# #......#<.. #...W..# #.###.####. #......# # #..# # #......>†..)..## #)?.....###.### #...........# ........?## ##.##...#.# .....#.#.. You could see a phantom. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) An orc (D:3) 4 ball pythons 4 bats 3 endoplasms 3 hobgoblins 3 jackals (D:1) 3 quokkas (D:2) 2 frilled lizards (D:2) 4 goblins A kobold (D:1) 2 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 863 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 863 | D:2 | Learned a level 1 spell: Necrotise 1596 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1773 | D:3 | Noticed a phantom 1784 | D:3 | HP: 1/31 [phantom (1)] 1786 | D:3 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_corners D:3: kennysheep_slugbush, layout_rooms, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_paths, nicolae_overflow_hidden_temple, okawaru_gym_becter, serial_shops, nicolae_shop_bloodbath_and_beyond, kennysheep_decorative_pillar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 8 || 78 Searing Ray | 8 | 5 || 13 Armour: Robe | 2 | || 2 Dodge: Dodged | 10 | 2 || 12