Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 1101005463939637179 9 bungle the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on May 12, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (173 turns). bungle the Magician (Djinni Conjurer) Turns: 173, Time: 00:00:31 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 22 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves Jewellery c - a ring of fire Scrolls b - a scroll of enchant weapon {unknown} f - a scroll of poison {unknown} g - a scroll of enchant armour {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barks! The jackal bites you. The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. You miscast Magic Dart. Nothing appears to happen. The jackal bites you. x3 The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... #.......).. .......### #.......... #........# #.......... ........# #.......... ....... #.......... ..... #.......... ... #.......... ..###+#h# ##...#####. .......@#######†..## . ..####.............# #.............# #.............# #.............# #.............# #.............# #.............# #.............# You could see a jackal. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) A bat (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 173 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 3 Dodge: Dodged || 8