Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 9461897978694226441 129 bungle the Magician (level 5, -7/36 HPs) Began as a Djinni Conjurer on May 12, 2023. Shot with an arrow by a centaur (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (1747 turns). bungle the Magician (Djinni Conjurer) Turns: 1747, Time: 00:02:33 Health: -7/36 AC: 2 Str: 6 XL: 5 Next: 35% Gold: 74 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of fog {unknown} i - 2 scrolls of identify {unknown} k - 2 scrolls of enchant weapon {unknown} l - a scroll of teleportation {unknown} m - a scroll of noise {unknown} Potions c - a potion of curing {unknown} d - 2 potions of mutation {unknown} e - a potion of ambrosia {unknown} f - 2 potions of attraction {unknown} j - a potion of flight {unknown} Skills: * Level 0.8 Fighting - Level 2.2 Dodging - Level 1.6 Stealth * Level 4.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 50% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d8 16% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Call Imp Summ 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. The air around you crackles with energy! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! The blast of energy engulfs the centaur! The centaur is severely wounded. You hear an angry hiss. x3 The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (almost dead, 87% to hit) The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #. #.##c ....... #..#... #...... #.#*.# ### #....# ...#.##c#### ####.#.......## .........#..@.## ## ###.#..###..(.# . .. #...#...#.# . # ##..###....# #. #..## ##...# #.####...# #....## ##.......## ##....# #.......## ##...# #.###..## ##..## You could see a centaur. Vanquished Creatures 4 gnolls (D:2) 4 adders A dart slug (D:2) 4 ball pythons 6 endoplasms 4 giant cockroaches 6 hobgoblins 3 jackals (D:1) 3 quokkas A bat (D:1) 4 frilled lizards (D:2) 3 goblins 7 kobolds 3 rats 53 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 635 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 635 | D:1 | Learned a level 1 spell: Summon Small Mammal 787 | D:2 | Reached skill level 4 in Spellcasting 982 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1293 | D:2 | Reached XP level 5. HP: 13/35 MP: 0/0 1293 | D:2 | Learned a level 2 spell: Call Imp 1641 | D:3 | Found Zifad's Antique Weapon Emporium. 1739 | D:3 | Noticed a centaur 1747 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, minmay_bisected D:2: layout_basic D:3: layout_basic, serial_shops, shop, nicolae_figureground_pulse Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Fighting | | 0.8 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 36 || 111 Searing Ray | | 2 || 2 Fulminant Prism | | 1 || 1 Armour: Robe | | 2 || 2 Dodge: Dodged | 4 | 7 || 11