Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 7581913166073756309 101 bungle the Magician (level 5, -11/35 HPs) Began as a Djinni Conjurer on May 18, 2023. Killed by an exploding fulminant prism (22 damage) ... on level 3 of the Dungeon. The game lasted 00:02:07 (1395 turns). bungle the Magician (Djinni Conjurer) Turns: 1395, Time: 00:02:08 Health: -11/35 AC: 2 Str: 6 XL: 5 Next: 4% Gold: 89 EV: 12 Int: 27 God: SH: 0 Dex: 12 rFire + + . k - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + i - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-12 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of air (weapon) Jewellery i - a +6 ring of intelligence (left hand) Scrolls d - 3 scrolls of magic mapping {unknown} e - a scroll of identify {unknown} f - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of resistance {unknown} c - a potion of flight {unknown} g - a potion of curing {unknown} h - 3 potions of heal wounds {unknown} Skills: - Level 2.5 Dodging - Level 1.9 Stealth * Level 4.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 60% N/A 3% 3 d - Fulminant Prism Conj/Hex 15% 3d11 12% 4 e - Iskenderun's Mystic Conj/Tloc 30% 2d8 12% 4 f - Beastly Appendage Tmut 60% N/A 1% 1 g - Call Imp Summ 60% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Sigmund! Sigmund is moderately wounded. You hear a bark! Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Sigmund points at you and mumbles some strange words. You are confused. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Sigmund! Sigmund is severely wounded. Your fulminant prism explodes! The blast of energy engulfs Sigmund! You kill Sigmund! The blast of energy engulfs you!! Ouch! That really hurt! You die... #.# ###....... #.# #.......# #####.###..)### ##.............# ##............#..... #....†...........#.. #......)..)).)...... #..............#o... #.....@........##... #..............# .# ##...†........## ##.<.........# ######....###†## #......#### .# #.###### #.# #.# There were no monsters in sight! Vanquished Creatures Sigmund (D:3) An orc wizard (D:3) 4 adders A worm (D:2) A dart slug (D:1) 4 orcs (D:3) 4 ball pythons 4 bats 2 endoplasms (D:2) 2 giant cockroaches (D:1) 2 goblins 2 quokkas A frilled lizard (D:1) 2 kobolds A rat (D:3) 32 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (D:3) 4 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 731 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 731 | D:2 | Learned a level 1 spell: Beastly Appendage 1254 | D:3 | Reached skill level 4 in Spellcasting 1254 | D:3 | Reached XP level 4. HP: 24/31 MP: 0/0 1347 | D:3 | Reached XP level 5. HP: 18/35 MP: 0/0 1347 | D:3 | Learned a level 2 spell: Call Imp 1386 | D:3 | Noticed Sigmund 1395 | D:3 | Killed Sigmund 1395 | D:3 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms D:2: layout_loops_ring D:3: layout_rooms, amcnicky_altar_gilded, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 23 || 85 Fulminant Prism | | 4 || 4 Searing Ray | | 1 || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 10 | || 10