Dungeon Crawl Stone Soup version 0.31-a0-1308-ga3cce3a448 (webtiles) character file. Game seed: 11220064647645068088 78 bungle the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Dec 19, 2023. Killed by an exploding fulminant prism (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (1881 turns). bungle the Magician (Djinni Conjurer) Turns: 1881, Time: 00:01:22 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 61% Gold: 109 EV: 13 Int: 26 God: SH: 5 Dex: 14 rFire + + . k - +4 mace "Xumanan" {elec, Int+4 Dex+3} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: reflection, infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons k - the +4 mace "Xumanan" (weapon) {elec, Int+4 Dex+3} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (around neck) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} f - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} i - a scroll of teleportation {unknown} Potions g - a potion of berserk rage {unknown} j - a potion of magic {unknown} Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Transmutations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Dazzling Flash Conj/Hex 48% N/A 6% 3 d - Fulminant Prism Conj/Hex 12% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 f - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Something hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jackal! You kill the jackal! The mystic blast hits something! Reactivating autopickup. You feel a bit more experienced. You hear a shout! You hear a bark! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are too injured to fight recklessly! Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 flail. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Items here: )) [ ††. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. A magic dart appears from out of thin air! The magic dart hits your fulminant prism. Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs you! You die... #.###..## #......# #....#.# ##...#.# ##.## #.# #.#####.# #)......# #@#####.# h#######.# .o?...*).# .######### There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) A dart slug (D:1) 4 ball pythons 8 bats An endoplasm (D:1) 2 giant cockroaches 6 hobgoblins 3 jackals 4 kobolds 4 quokkas 2 frilled lizards (D:1) 7 goblins 4 rats (D:1) 47 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 768 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 768 | D:1 | Learned a level 1 spell: Sandblast 1435 | D:2 | Identified the +4 mace "Xumanan" {elec, Int+4 Dex+3} 1642 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1881 | D:3 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, st_stairs_1 D:2: layout_loops_cross D:3: gammafunk_steamed_eel, layout_loops_ring, serial_shops, shop, kennysheep_generic_room_15, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Transmutations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Poison Magic | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 13 || 96 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 21 | || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1880 | 1812 | 68 | 0 | 1636 | 3 | 626.7 | Dungeon | 1880 | 1812 | 68 | 0 | 1636 | 3 | 626.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1134 daAuts D:2: 700 daAuts D:3: 45 daAuts